A C++ project with OpenGL and GLFW3 to render procedural planets made from scratch
I made my own rendering pipeline inspired by PBR, my own game engine with ECS (entity component system) which is similar to Unity and a whole wrapper system of O…
A C++ project with OpenGL and GLFW3 to render procedural planets made from scratch
I made my own rendering pipeline inspired by PBR, my own game engine with ECS (entity component system) which is similar to Unity and a whole wrapper system of OpenGL functions
sometimes for debugging OpenGL