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CopperPipe

4 devlogs
15h 22m 1s

GoldSrc inspired engine made in Godot.

ncotic

went through a lot of hell to get multiplayer finally working, and theres still a lot of work to be done before it works comfortably. the client is fully trusted for everything, but that will be fixed later down the line.

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ncotic

theres been a lot of work behind the scenes and not much to show directly except for crouching and crouch jumping.

multiplayer is still being worked on with great difficulty, and im using the gordon freeman model from hl1 as a temp playermodel. some major behind the scenes changes are as follows:

  • the player now spawns at the location of an “ent_playerspawn” object on map load instead of being instanced directly.
  • maps can now be loaded from their file location in code (console and menu in the future), including the user folder for custom maps (including double checking the hash of the map alongside whether the files the map references are present in the game/user files, and prints to console what files are missing)
  • moved variables for player movement to a global file, which in the future can be edited on the hosts side to change how the game plays

a lot of code is still pretty funky and will most certainly need to be tweaked for future changes, but for now it works good enough

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ncotic

starting out, its just the movement system and a basic test map for the stair stepping. theres a long way before this is really usable for anything

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