I am working on a open-source Windows app that maps analog keyboards via the Wooting Analog SDK to a virtual gamepad (ViGEm), with a WinUI 3 UI and optimized Rust core for profiles, sub-profiles, curves, hotkeys, and testing.
Updated Project: S…
I am working on a open-source Windows app that maps analog keyboards via the Wooting Analog SDK to a virtual gamepad (ViGEm), with a WinUI 3 UI and optimized Rust core for profiles, sub-profiles, curves, hotkeys, and testing.
Updated Project: Since v1.0.0, I shipped v1.0.1 with several improvements. On the documentation side, I added a full CHANGELOG, a GDPR-compliant privacy policy, terms of service, and a deployment checklist — making the project release-ready. I also rewrote the README with a video demo and a proper architecture diagram. On the bug fix side, I resolved several issues including broken console output in debug mode, improper exception handling in the timer dispatcher, and a single-instance mutex crash surfacing incorrectly in Sentry. Finally, I integrated Sentry for automatic crash reporting and built an Inno Setup installer with automated dependency management.