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padamnabhnamdeo

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Okay i Make a Extension which will works as a password generator and manager(works like that though) . There are three main things we need to login username website and password and we all forget are password so i make a extesnion which generate password using the username and website name. An dit generates same password for same username and website every time so it works like the password manager .I f u use it there is high chance that anyone less can use it to know ur password if he had the username so i recommend u to make a secret key yourself dont tell anyone and just write it after the username so it will be secret for everyone.

padamnabhnamdeo

I finally finished “The Pass Maker” This project was really good to recap what I learned about permutations and combinations while actually building something I can use.I actually ran into a weird issue where I calculated a password’s strength by hand and got a different answer than what my extension showed.even i dont know now how the extension if calculating the strenghth of the password .One of the best changes I made was simplifying the logic so I don’t have to save passwords in a database. I set it up so that the username and Website’s Name act as a unique “key.” Because the code math is consistent, the app will always generate the exact same pasword for those specific inputs. It’s basically a “seed based” generator as long as you know your username, you’ve got your password.I swapped the eye-catching sharp purple blue and green for a cleaner, futuristic blue theme with a centered background and a minimal glassmorphism blur. On the technical side, I calibrated the “Crack Time” using an RTX 4090 benchmark—calculating how long a password lasts against a trillion attempts per second to see how it stands up against the brute force which can try almot the 2 trillion password in a sec.

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padamnabhnamdeo

After a massive struggle and a brutal war between me and my code, I finally won! I’ve realized it is much harder to make a game run and play correctly across different devices than it is to actually build it,everyone says HTML and JavaScript are the easiest languages, but I found them to be the most difficult. I spent about 80% of my time debugging and asking AI what was wrong. If I got the real-time chat working, the game would stop; if the game worked, the messages would stop. Sometimes the username panel would just get stuck. Even when things did work, I would realize I had used different ID tags that weren’t syncing correctly.
css was also taking its revenge on me, If I styled one element correctly, it would distort another or mess up the entire layout. Even the AI couldn’t find the problem at first. After rotating through two or three different AIs and finally explaining the htmlL structure to Chatgpt on the sixth attempt, it finally identified the issue. This was a long battle, but I got it done.
Okay after the war here are teh results:
and they are like after a nuclear war over a slice of pizza
ok finally the real time chat works and teh games alos runs on teh browser now the bython was not waorking i first tried it becoause chatgpt say’s it is easy to work on and setuping up but it dint tell me that it didnt work okay ,lastly i used Pyodide and even though it is not also a nice kid ,but i figured it out
There;s a secret i dont know how it is working some how it is working with some bugs probably i will fix it after by exams are over .

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padamnabhnamdeo

Okay finally i completed the cli based games as i wanted to be in my matrix play website, I need atleast 5 games to showcase in my website so i createthese are cli based games ,currently i dont have time coz my exams are going on so i made some simple but yet good games using python , but the biggest problem is for me is now that is when I tried to publish it online I understood real problem starts there, because browser does not support normal python input() and print() like terminal so my full CLI logic was not working. i tried Brython and some webpython modules but many things like time.sleep, random behavior and proper screen clear was not working same. and also github also does not run python . Multiplayer is biggest issue because for that I need backend server, session handling and real time connection and free hosting platforms go to sleep or dont support websockets properly. So it is still working in CLI very good but putting it online and making it multiplayer is little hard and I am still figuring it out step by step and learning from errors .

At last i think till the ending of 31 march i will made this working ,for now i use computer as opponenet and it uses random module for playing with me .
The Games i made are :

  1. guess the number
  2. guess the word
    3)tic tac toe
    4)rock paper and scissors
    5)the tournamnet (have various games to play )
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padamnabhnamdeo

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I built an extension that generates random passwords with strong encryption levels. It also allows you to create your own hash-based passwords, which you can convert into secure, real-world passwords. Additionally, I added a simple feature that shows an estimate of how long it would take a computer to crack your password

padamnabhnamdeo

This is My First extension i had ever made but , i had made same logic code in python so it was bit easy for me for logic building so script was easier but huge time go for understanding how does extension works and how to create one .

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padamnabhnamdeo

I upgraded my FLAMES calculator from basic text to an interactive visual experience. I used Gemini AI to create custom “FlavorTown” cartoon panels for each result and refactored the CSS for a broader, professional layout. This update focuses on visual storytelling and polished UI design to engage users.

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Comments

padamnabhnamdeo
padamnabhnamdeo about 1 month ago

Visuals are done, but data is king. I’m looking into adding a lightweight database layer. Whether it’s a simple local system log or a more robust integration with something like Google Forms API, I want to capture the results.

padamnabhnamdeo
padamnabhnamdeo 17 days ago

Currently my exams are going on so project is getting delayed. I have setup the basic data base for this but i am thinking of making full professional level software for this ,so it will take time.

padamnabhnamdeo

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I spent 4 weeks pushing my limits to build this. My original goal was to host everything on my own Linux server, where I learned to set up a backend from scratch. However, keeping a home server running 24/7 and debugging server-side errors proved to be a massive challenge.

I shifted to GitHub Pages for better reliability, but then I hit a new wall: GitHub is static and doesn’t support a direct database. I tried bridging the gap using Google Forms and Formspree to save user data, and even tried re-integrating my Linux box as a remote database “bridge,” but the connection logic wasn’t 100% there yet.

Instead of giving up, I focused on making the best frontend experience possible. I used Gemini AI as a tutor to help me design the custom “FlavorTown” chef visuals and code the advanced CSS effects like glassmorphism.

Current Status: A sleek, fully functional FLAMES calculator. Next Update: I’m not giving up on the backend! I’m continuing to learn PHP and SQL to finally get that database live.