A sort of puzzle platformer. There are big levels, you need to get to the end while also touching the least amount of tiles.
A sort of puzzle platformer. There are big levels, you need to get to the end while also touching the least amount of tiles.
I added a lot of smaller things.
For the next devlog I wan’t to create the first level and beta publish it so you can play it!
Log in to leave a comment
I drew al the animations for the snow man and putted them in the game, the animations are idle, walking, jumping and falling.
I also made all the fonts in the game pixel art using the silver font.
I also made the camera a little bit more zoomed out.
And lastly the game should work full screen now, because first when you entered full screen you also could see more of the level. But it doesn’t work on all devices.
In the video I uploaded you can see al the changes
Log in to leave a comment
I added a win popup with the text “You won!” an how many tiles you have touched in the level.
I made when you touch the flag the win popup appears and the text tiles touched witch you normally see in the top left corner disappears.
I also want to add a button to replay this level and a button for the level select.
Log in to leave a comment
I added a background and I added a parallax to the background for a nice effect.
And I made the text bigger, and with an outline so you can always read it.
Log in to leave a comment
The biggest improvement is that now every where you walk the game places snow so you have a visual indicator where you have placed all the snow.
now you can play with WASD and the up/“w” buttons also let you jump.
I made the text “tiles aangeraakt” –> “tiles touched”
Log in to leave a comment
(I thought I had already uploaded a devlog but it didn’t upload so here it is again)
Devlog 1
I added all the sprites (from Kenny Games).
I made the player move and adjusted the variables to make it feel better to play.
Lastly I made that when you draw tiles it paints them automatically in correct order.
Devlog 2
I made a counter that counts how many tiles you touched(doesn’t count tiles double when you walk back).
And I made it that when you walk in a direction that the snowman also faces that direction.
Log in to leave a comment