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Power Empire (Alpha)

6 devlogs
17h 1m 51s
1nf1n0t1v3r

feat: Implement core game systems for shop, storage, transmission, and weather management

  • Added shop system for purchasing plants and storage items with associated logic for buying and checking requirements.

  • Developed storage system to manage various storage assets, including charging and discharging functionalities.

  • Created transmission system to handle power lines, substations, and transmission losses.

  • Defined core game types and structures, including resources, entities, and game state management.

  • Established a registry system for game configurations, including generators, converters, storage, and upgrades.

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feat: Implement blackout and contract systems, enhance fuel management, and introduce mining mechanics

  • Added blackout system to handle power shortages and their effects on reputation and population.

  • Developed contract system for generating, managing, and fulfilling power contracts.

  • Created fuel management system to oversee fuel extraction, consumption, and energy generation.

  • Introduced mining system with pickaxe mechanics, including upgrades and durability management.

  • Updated local utility phase to integrate new systems for energy flow, including fuel extraction, generation, and distribution.

  • Enhanced energy distribution logic to account for excess energy storage and wastage.

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changed the idea to a little bit different game play. Simple core story: You run an energy company that starts as a local utility and scales to power a city, then a nation, then orbital habitats. Gameplay is company + operations + strategy: build generation, balance flow, manage markets & politics, invest in tech, and decide who gets power when. Each major stage (city → region → country → space) is a paradigm shift: what you optimize, what is scarce, and what decisions matter.

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1nf1n0t1v3r

I’m working on the backend issues. The game will now be in phases with new logic and currencies and stuff with each new phase.

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1nf1n0t1v3r

Something is cooking. The idea and basics are locked up and I’m working on UI, logic and gameplay (this is still in early alpha)

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