Poor player (was) always running :(… Fortunately I now added new animations, and linked them to the Keyboard Controls (for the first time :p), so the model jumps, runs and stays idle.
Also added the Interface so the game shows your time and you can now restart it (in a new phase).
I guess we are pretty much coming to an end, so next steps I have in mind is updating the collision params (maybe making the obstacles more knock-backy), maybe adding bounds, some other obstacles, and creating a playable demo link… Then some time for feedback before updating it and shipping…