Defeat The Drones 1.0 banner

Defeat The Drones 1.0

6 devlogs
16h 51m 28s

Defeat The Drones: a metroidvania style platformer shooter where you play as a soldier stranded in an abandoned post apocalyptic world. Your goal: Survive and kill the drones programmed to kill anything in sight. Features two modes and two endings…

Defeat The Drones: a metroidvania style platformer shooter where you play as a soldier stranded in an abandoned post apocalyptic world. Your goal: Survive and kill the drones programmed to kill anything in sight. Features two modes and two endings. Hard Mode transforms this game into a horror game.

This project uses AI

Only used AI for occasional debugging and used ElevenLabs for the ending monologues.

Demo Repository

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Ehab

Shipped this project!

Hours: 3.06
Cookies: 🍪 77
Multiplier: 20.96 cookies/hr

I listened to all the constructive feedback and balanced the game while adding some really cool features. I learnt a lot about balancing and the importance of testing.

Ehab

Alright so I have heard all of yall’s feedback and balanced the game TREMENDOUSLY and added some cool new features that will be present in the bigger game as well. Here’s a list of all that’s changed. And plz read the itch description before playing

Added greater lights and player light
Reduced coins needed for victory from 20 to 10
Reduced amount of drones and their speed.
Added health system
Added invisibility frames which make you invisible for 1 second when you take damage, allowing time to escape and preventing glitches.
Increased fire rate of gun
More lights in hard mode
Player has 5 health points, instead of 1, and drones have 2 health points, instead of 3.
Coins in hard mode now have their own pointlight, making them easy to see. Notes have that as well.
Added notes that reveal LORE about the game and mechanics that will arrive in Defeat The Drones 2.0 Press E or Enter next to a note to read it. (I think i should binge matpat fnaf vids tbh)
Made itch game fullscreen to prevent issues with mouse.

This is the final update for this version on flavortown. If you liked this game a little or want to give some more feedback and stuff like that, dm me on Slack @Ehab. I’ll be expanding this game a LOT for a future YSWS.

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Ehab

Shipped this project!

Hours: 13.8
Cookies: 🍪 114
Multiplier: 6.89 cookies/hr

I learnt a lot from this project! This game could’ve been named “Defeat The Bugs” because of how much adjusting and debugging I had to do and that was an experience unto itself. Outcome was quite good and taught alot more than I can write here.

Ehab

The game is complete!
Added Hard Mode: turns the game into a horror game with it’s own eery music, immense difficulty and complete darkness.
Added Endings: Complete Normal Mode for the Normal Ending and Hard Mode for the True Ending
Expanded Main Menu: adjusted main menu to be better on itch and you can even access the endings directly from there (more info on itch description or readme)
Made lots of adjustments as well.

Have fun playing! Learnt alot in this project!

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Ehab

The development of this game is weird, really disastrous yet i got stuff done. Going to contemplate my life after this game is done.
Added endings
Added main menu
Added music and sound effects (definitely a fun part of development, quite relaxing and alot of improvement with basically 0 effort)
Added coins 🪙 that are displayed as well! 20 coins all around the map, collect em all for the ending.

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Ehab

Added animated lights all around the map.
Added animated lights to the drones.
Increased darkness for atmosphere and added a ‘lamp’ to the Player.
More adjustments to map
Lots of debugging, fixing glitches and adjusting code.

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Ehab

Ok so I locked in and made a really detailed map in the game though it’s not as good as I thought it would be. It feels kinda messy to be honest but I’ll make adjustments to it depending on feedback.
I made fixes to the camera so it doesnt go outside the map and I also made a Drone enemy thats going to be all over the map. They only activate if you go close and then chase you (will increase speed and balance that). It takes three bullets to explode them but if you get too close to them they explode as well. I’m realizing that makes shooting useless if you can just hug them all to death so I will also be adding a feature where you explode as well.

Planning to add a bunch more features that’s gonna probably make this a proper game instead of a smaller prototype as planned.. Having alot of fun (and equally as much frustration that makes me wanna kms after fixing 9 trillion bugs due to my skill issue) developing this game compared to others I’ve made!

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Ehab

Welcome to the BETA version of Defeat The Drones. This is a prototype game, so please factor that into your rating. This is a metroidvania-style platformer shooter where you play as a soldier stranded in a post apocalyptic world where mysterious mechanical drones are programmed to hunt and kill anything that moves and may threaten to restore the world back in order.
The complete game will be built after this with more features and expansions you can read about in the Github README.

So far, I’ve completed player movement, player animations [torso moves in proper direction and the upperbody follows the mouse cursor] and projectile shooting [though may need some adjustments]. I am now working on the map and drone enemies.

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