Devlog #3
I fixed collisions and added a whole lot of elements onto the map. It was a tiring process and took much longer than I thought. If anyone here can give some advice on how to efficiently add so many nodes on the game scene please let me know. For the ones I had to use many times, I created a scene and then connected it to the main scene, while the ones I had to use 1-2 times: I simply added it onto the game scene. But…
after ALL that work I made a mistake (kind of). I added the StaticBody2Ds as a child of the Sprite2Ds, it was supposed to be the opposite. So far, it works fine but won’t repeat that mistake again.
(I will add a handful more elements and fix some of their locations later. I’ve already spent way too much time 😭)
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