An open source WORDLE clone with some more spice on it.
Used GitHub Copilot (Student) for code completions and README polishing
An open source WORDLE clone with some more spice on it.
Used GitHub Copilot (Student) for code completions and README polishing
Guys, OpenWord Open Beta is live.
This is a controlled beta with a small player pool, but the core experience is now fully playable and connected end-to-end.
If you’re in, jump in, play hard, and send feedback. This phase is about polishing fast and shipping better every week.
Guys, quick OpenWord update: I’ve been shipping hard. The project now has a full solo progression loop, a real dashboard system, and live multiplayer infrastructure with socket-based gameplay.
NOTE: This is my first time working with sockets, so if you notice some issues (in the code or while you play the game), please let me know.
NOTE: The screenshots show the host-side views
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Guys, still grinding hard on OpenWord. The project is now way beyond a basic Wordle clone, I pushed both solo progression systems and real multiplayer foundations with rounds, rooms, and live state flow.
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Guys, I’ve been grinding again. I put some spice on OpenWord to make it more complete in the game loop with stats, history, persistence, cleaner architecture, and way better solo gameplay UX.
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Alright, been putting in serious work on this project. Built out a complete Wordle-style guessing game from the ground up with full authentication, game mechanics, and a polished UI.
Everything is fully typed with TypeScript, running in a monorepo with Turborepo for optimized builds. Next.js front, Express back, TRPC for type-safe APIs.
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