Topdown shooter game with random symbols/shapes on Godot, inspired by Brotato.
Topdown shooter game with random symbols/shapes on Godot, inspired by Brotato.
lots of work done in this devlog: (Watch the videos to see a preview of one of the weapons)
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making solid progress, set the map size to 3500x2000, with camera to follow player, spawns enemies in waves with x marker to warn player right before they spawn, HUD: hp bar, score, wave counter, all the player has to do right now is kill the enemies and collect xp, game is still dull, gonna work on art and variety later (i literally used the GODOT ICON.SVG for the projectiles)
commits:
https://github.com/devamlikk/eigenvalue-real/commit/0b2e0b3e902da5f4edc82ee12b7708d69cce1393
https://github.com/devamlikk/eigenvalue-real/commit/382f7bd0750e6fda880655d6c27abe250dc5a4cd
https://github.com/devamlikk/eigenvalue-real/commit/4ea9e8ca68373cafbd785c5854f741f7b98deb8b
https://github.com/devamlikk/eigenvalue-real/commit/9667f11425ae830018f126f8e0eae349533477c9
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so i guess the core gameplay loop is starting to come out nicely, the player moves quite smoothly with WASD and faces towards the mouse. first enemy (an infinity symbol) spawns and moves towards you. touches you and deals 10 damage, when hp hits zero health just resets back and game resarts.
commits:
https://github.com/devamlikk/eigenvalue-real/commit/859c4bcbc4f1ff9714d72fe32af0305dbd3fa9cd
https://github.com/devamlikk/eigenvalue-real/commit/82d70eeed1ad47192d9e75f6d5095ed2570516a4
https://github.com/devamlikk/eigenvalue-real/commit/4f49b569492df9f926e99ab40af33b33a3740458
https://github.com/devamlikk/eigenvalue-real/commit/b0185a2758f0b68bdef2d654aa0b77ae6d620ab7
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