A game where you protect a “core” using turrets and player upgrades each wave. Made with MonoGame (My first C# Project!)
A game where you protect a “core” using turrets and player upgrades each wave. Made with MonoGame (My first C# Project!)
Finished collisions! Took super long, but I finally was able to implement AABB collision detection! I also got a basic camera system working! I am getting a little worried about the scope of my project, but I am hopeful I can get it mostly done by my deadline.
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It’s been a while! I went on vacation for a few days, but I managed to get some work done.
FULL UPDATES:
-Added new sprites (the square is most likely not the final product, as it is quite bland, but I had to get rid of the placeholder sooner or later)
-The player now looks at the mouse
-Worked on the actual “engine” of the game, got object handling and render buffer done
-Added bullets you can shoot with the space bar and a crosshair to come with it
WHAT STILL NEEDS WORK:
-Gotta work on the bullet physics, something doesn’t feel right about them and they aren’t satisfying
-Collision handling
-Camera system
-Code cleanup
-Backgrounds
-Sounds
-Actual gameplay (who needs that anyway)
If anyone is reading this, see you soon!
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After a while searching desperately in the MonoGame docs, I finally have gotten a good understanding of the framework, and got some velocity-based movement working! And yes, the sprite is a placeholder. Gotta start somewhere!
Only took me 2 hours to get a moving sprite… 🫠
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