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MICROMETRO

7 devlogs
21h 16m 16s

Since a young guy i used to minimetro in my mobile allat and after i found out about flavortown i wanted to use this again and now drop this game For you guys to test out, i Did allot of works and asked copilot to help me in some things too but it…

Since a young guy i used to minimetro in my mobile allat and after i found out about flavortown i wanted to use this again and now drop this game For you guys to test out, i Did allot of works and asked copilot to help me in some things too but it now has turn out to be like this and i super proud of what i have made. Basically u have 3 modes and u connect the train tracks by clicking on them if the max num of passenger limit runs out you lose. :)
HOW TO PLAY
Click a station — it glows yellow and a dashed preview line follows your cursor

Click a second station — a colored line is drawn, a train spawns and starts running

Extend a line by clicking one of its endpoint stations, then a new station

Trains automatically pick up anyone waiting and drop off passengers at their matching shape

The red danger arc around a station fills up — if it completes → Game Over

This project uses AI

I used copilot for some problems and function i couldnt complete myself

Demo Repository

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bhimesh

Shipped this project!

Hours: 12.39
Cookies: 🍪 152
Multiplier: 12.25 cookies/hr

Reshipping again, The last Ship was very bad in my opinion, this time i used a little bit more AI, i think i should say what i have to and come clean and everything. Lets hit it and hope for a better cookie multiplier

bhimesh

New log in the chat, edited some stuff only. Saw the whole code messy and me and copilot worked together to make the scrambled code and make it look clean now. This Devlog isnt that much and Just a simple upgrade so its easier for me

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bhimesh

I am not able to add the github changes for some reason but still, there was one error @Stunt showed me that the game gets laggy after some intense locked in in the game, i had no idea how to fix it, tried some experimenting and it should be also be fixed now, moving on the songs are also working fine.

About the main Update in the game

  1. Fixed Lag Issues
  2. Added a Total score mode.
  3. Only 28 Stations can spawn now so its ur way how u wanna manage them. Yes i have counted it and i am not doing it again sorrry didnt took a screenshot.
  4. Soon leaderboard system?

Now once you lose you will see the total score u spend and the score u have remaining in the end. The score u have spent is multiplied by 0.8 cuz i wanted to. I will chnage it accordingly to the difficulty in the next devlog now. Have fun playing this fun game.

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bhimesh

Huge Update in the game. i have added the music filter. starts with 6 songs gonna add bigeer and better songs in the future i have no idea about songs much tho. For the song card on the top right corner of the page. first i just created a card on the html and edited in the css. soon enough it looked pretty good in my opinion and i used ai to get that yellowish effect when the song is playing took a while but worth it in my opinion. first image is the before and second is the after

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bhimesh

Changelog

  • [New changes in the font of the website and the scalling]
    Another devlog of today as i did some scalling changes of the website the texts look a bitter and different from before. and also changed the font to courier news, consolas and monospace. i dont know if its monospace or something else. Yea thats it. i first increased the font of the main menu and thought i would have to do it for the main gameplay as well. beloow is the result. next step would be do it for the “How to PLay” Menu as well.
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bhimesh

Changelog

  • [ADDED DIFFERENT JS FILES INSTEAD OF 1 WHOLE FILE]
    WELL I CHANGED THE WAY MY FILES WERE LOOKING AND I WAS HATING THE PREVIOUS LOOK. I LOWKEY WAS GETTING CONFUSED WHERE WAS WHAT AND NOW ITS ALOT SIMPLER FOR ME.
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bhimesh

Alright i saw a bug in the website so i went in and fixed it. took awhile. i Made the game start with a 5 second delay and now you wont lose in like 10 second in the hardcore game

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bhimesh

Shipped this project!

Hours: 8.88
Cookies: 🍪 30
Multiplier: 3.38 cookies/hr

I think i am already ready to ship this project with all the hardwork and time, lets do it uwu

bhimesh

So basically, I am bhimesh and a young developer, with the skills of a website developer i wanted to create a game thaat i loved since a kid and make it so that everyone can play, i dont know if i will get copyrighted or not. i have no idea. So, i used html css and java, the colors were very hard to identify in my opinion but i think i did well enough and i am proud of myself
I started by creaating all the files that are html css and js
starting from html i made all the required div connected the css and js and then wrote a popup window and how to play window.
Then CSS was probably the hardest part i couldnt walk through the colors and the some fonts which took alot of time. then js went fast tbh i never thought it to be like that fast and boom did some tests worked and then i pushed it to github and vercel and voila

i am open for feedbacks too

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