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Last Charge

1 devlog
14h 51m 28s

A tense survival-action game where energy is your only lifeline. Navigate through dark levels, manage your depleting battery, and evade AI sentries to find the exit. Will you make it out before your Last Charge

This project uses AI

I used Gemini to develop the core gameplay mechanics in Unity using C#. Specifically, the AI assisted in:
Enemy AI System: Writing the logic for patrolling behavior and a Field of View (FOV) detection system so enemies can ‘see’ and chase the player.
Technical Troubleshooting: Debugging C# scripts and optimizing the project structure to ensure all game components work together seamlessly.

All logic was implemented and tested by me within the Unity Editor.

Repository

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h.talhaaydogan1905

In this update, I focused on building the core game loop and user interface for LastCharge.

Menu Systems: Created a functional Main Menu with “Play” and “Exit” features, integrated with Unity’s Scene Management for smooth level transitions.

Core Mechanics: * Linked the battery collection system to the UI.

Configured batteries to both recharge the player’s energy and serve as a requirement for unlocking gates.

Optimization: Converted the entire UI system into a Prefab to ensure consistency and ease of use across all game levels.

Game Flow: Established the progression logic where the player must manage energy while evading AI enemies to reach the next stage.

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