A tense survival-action game where energy is your only lifeline. Navigate through dark levels, manage your depleting battery, and evade AI sentries to find the exit. Will you make it out before your Last Charge
I used Gemini to develop the core gameplay mechanics in Unity using C#. Specifically, the AI assisted in:
Enemy AI System: Writing the logic for patrolling behavior and a Field of View (FOV) detection system so enemies can ‘see’ and chase the player.
Technical Troubleshooting: Debugging C# scripts and optimizing the project structure to ensure all game components work together seamlessly.
All logic was implemented and tested by me within the Unity Editor.