I'm building a digital version of the party game Taboo meant to be played in-person with at least one phone per team. By connecting multiple devices, I'm able to create a huge amount of different game-modes like hiding certain forbidden words from…
I’m building a digital version of the party game Taboo meant to be played in-person with at least one phone per team. By connecting multiple devices, I’m able to create a huge amount of different game-modes like hiding certain forbidden words from the describer while the other team can buzzer when he says one of them.
I’m using Jetpack Compose with Kotlin Multiplatform to make it accessible on multiple devices (I currently don’t have a mac so i can’t build it for iPhone though). For the DB I use SQLite (Room).
I used GitHub Copilot for code completion.
I used Perplexity for research and to help fix some errors, as well as formatting the README.
All the words used for the game (the target words and the 5 forbidden words) are generated using Perplexity.