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8 devlogs
16h 8m 4s

An FOSS, free Game sharing plattform, with no need to reconvert your games to anything! (As long as its runnable as an AppImage or via Wine, more accepted may come in the future!)

This project uses AI

Copilot for explaining of Python functions and Code Completions on hard parts of the Projekt

Also Claude did All of the HTML stuff for the POC, because im lazy and cant do html… but maybe imma do it for the full-release, lets see…

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theskriptkid

It is actually working. Kinda… SO basacly it works, BUT Not keyboard input. idk why, but i dont care rn to debug. Tomorrow. Or the day afther imma look into it.

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theskriptkid

Finalised all possible data inputs from the browser to the client in the pharsing logik to get them into an working format! They are not safe or anything, but they work.

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theskriptkid

Added mouseButtonclicked logik stuff. However, i cant rn get it from an char to an int… that sucks, as i need it in int form for further stuff to do with.

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theskriptkid

I can now properly extract the X and Y coordinates from the browser callback (in an simulated enviroment)

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theskriptkid

okay so basacly I added some minor features like the splitting of the sended packet, because udp has an max packet size of 1200ish. and afther liek an Houre of debugging, i FINALLY have an PICTURE!!! The error was that in C, the compiler put the Variables wich has only 4bytes NOT next to the next variable wich has 8bytes, but puts 4 padding bytes inbetween to have it easier to read. SO an malformed 16bytes packet was send and not the real 12 bytes packet. So now i only have to add the reverse way, wich means that the browser is sending the keyboard/mouse inputs back to the server, and on the server that stuff gets injekded into the Game. WHy did i start tis projekt again???

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theskriptkid

Today I re-added Docker container managment, wrote my “own” mini libary, wich is NOT safe, but hey Proof of concept build! And yeah. basacly i also got ffmpeg working and jup thats about it.
(Docker managment is a not cool stuff to do, because of RAW C Sockets…).
But look at this cool ffmpeg captured screen!

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theskriptkid

Okay soo basacly afther way too mouch chatting with claude and learning now not only WebRTC, but also Pure C webserver managment (python was soo mouch easier, i love c) and learning new stuff and so on I finally CAN CONNECT!!!! (in theory from all routes, also different networks but i can only test rn with local network ip adresses). Tomorrow Ill add the wonderfull video stream for the Proof of concept build! Why proof of conzept you may ask? Well… If the latency is noticable when hosted on my server the projekt, I can basacly scrap it and 7h were wasted… Stay tuned to find out more!!!

So yeah, thats cool! And it didnt even take as long as expected…
WAIT Where did the last 4 houres go???

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theskriptkid

added basic docker container managment and temp game adding for an POC build

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