Unbounded: Demo banner

Unbounded: Demo

1 devlog
58h 51m

Unbounded is an animation first combat game prototype built around expressive motion and system-driven storytelling. The demo focuses on stylized martial arts combat inspired by Muay Boran, blending hand crafted animation with experimental gamepla…

Unbounded is an animation first combat game prototype built around expressive motion and system-driven storytelling. The demo focuses on stylized martial arts combat inspired by Muay Boran, blending hand crafted animation with experimental gameplay mechanics that react to player behavior. Unbounded explores how animation, timing, and game systems can communicate narrative indirectly, without relying on exposition or traditional cutscenes. This project represents my interest in animation, game development, and engineering through interactive design.

Demo

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Artwork: https://lapse.hackclub.com/user/@hkshrestha621 the lapses on my account shows everything I have done up untill this point. I used Procreate, and Rough Animator to code all of my work. All artwork will be drawn by hand. The insparation came from Cuphead and Hollow Knight but I am trying to the style of artwork so that it depicts ancient artwork styles, although right now it doesnt reflect that as much. The level backgrounds themselves are images from the internet that can be used for free. However I plan to acutally make backgrounds for the game soon.

Scenes and Boss Fights: I have coded the basic functions of the boss fight, the starting level, and the tutorial level. So far, the boss fight is almost fleshed out with the only thing I need to add being the attacks drawn out in lapse. The starting level has the enemy added already but the core functions are still being coded as of now. The start screen has been coded in but I still need to finalize the animations and the skip scene buttons.

Game Mechanisms: The dash feature has been added, and the basic movement has been coded in. Im currently coding in a combo mechanism that will be added into the next devlog. I have to animate the actual movement animations now but for now its a temporary sprite depecting each action.

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