Unbounded is an animation first combat game prototype built around expressive motion and system-driven storytelling. The demo focuses on stylized martial arts combat inspired by Muay Boran, blending hand crafted animation with experimental gamepla…
Unbounded is an animation first combat game prototype built around expressive motion and system-driven storytelling. The demo focuses on stylized martial arts combat inspired by Muay Boran, blending hand crafted animation with experimental gameplay mechanics that react to player behavior. Unbounded explores how animation, timing, and game systems can communicate narrative indirectly, without relying on exposition or traditional cutscenes. This project represents my interest in animation, game development, and engineering through interactive design.
. Other than that there is nothing else much really. The methods I used for it was ultiizng the awaitingcontrols variable I had for each character in the scene to freeze them when the menu was
. Looking at this, I will have to overhaul the input system and edo everything. That will be the next devlog.