A game where you shoot meteors to save your ship from crashing!
Assets from https://kenney.nl/ all rights reserved to them!
Music is the old menu music for Among Us
A game where you shoot meteors to save your ship from crashing!
Assets from https://kenney.nl/ all rights reserved to them!
Music is the old menu music for Among Us
I made a space themed game where you solve math problems to shoot meteors, it has a lot of settings, english and spanish translations and four game modes, you can read more about the game in the Demo / itch.io page or in the short descriptions of the modes ingame, you can play online, on windows, linux, and android.
The big changes of this release were the UI changes and new game modes.
First off the UI was not consistent between scenes and font sizes were different everywhere so I applied a Theme to all scenes and and also added a font for the game called Space Grotesk, which I got from Google Fonts.
For this update I added two new game modes.
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So, now that every property of the meteor is set I finally set to adding the game modes, in the original game mode you have to take the meteor offscreen, difficulty affects the speed of the meteor, in timed you have to destroy the meteor, difficulty and duration get combined for the number of hits displayed as “Timed operation count” and duration sets the time till the meteor hits the ship.
I also added window settings, exit button to the main game and play again to results screen (loose, win)
Everyone of this changes obviously with their respective translation keys.
From now on I feel that the game only needs more polishing like menu consistency, a better font and maybe a nice animation when you win and when you loose.
Changes:
Changelog:
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Added a lot of sound effects, particles, animations, sprite variations (player, laser, meteor) and a very important change “burnout”, when you fail a question the ship shakes and rumbles, if you fail the problem three times in a row you will spin in circles and get stunned, the problem changes and counter resets, counter also resets when solving a problem so for each problem you have three tries to get it right, this was added to avoid spam!
Changes:
Changelog:
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I redid the operation generation code.
Added settings where you can choose language and what operation types you want to get asked.
Added more translation keys.
Allowed to use keypress to answer (should look fix for keyspam)
Added save for the preferences.
Changelog:
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This is not the first time I worked on this project, I made it for a homework I had some years ago but I want to give it a glow-up.
For now I have:
I am planning to add saves, controller support and difficulty levels.
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