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Anny

3 devlogs
4h 50m 56s

A game about something, it’s just you and the game.

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SalticHash

With the progress made on this devlog I started to get more direction on the gameplay, I’m thinking of a short maybe like 1hour long escape room game where you solve clues to figure out what else “the game has for it”

Additions:

  • Added gifs and thumbnails for all the googly eyed charachters
  • Added a json with their descriptions and names
  • Added the first puzzle of the game

There is a total of 78 charachter with unique lines!
Although two hours just for this sounds like a lot most of the time was writting all the charachter descriptions, making up the secret phrase and the substitution cipher
Also the npcs were a bit anoying to code.

Changelog (saw some one else do this)

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SalticHash

I made the bus advance when you stand at the bus stop, then when you get on the bus and stand on the front it will speed up into a ramp and land in a separate island with a house and a tree, I also made the bus bigger.

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SalticHash

This is not the first time I worked on this project, I started it a few days ago, the only things added until now were:

  • A basic first-person character controller.
  • Cars (a simple VechicleBody3D)
  • Cans and Apples (left-click to pick up)
  • A town and a supermarket.

All models have been designed by me for now using Godot’s CSG shapes.

In this hour of development time I:

  • Added a bus using a variation of the car, made the model and shaped the individual collisions (Rigid bodies do not like concave collision shapes)
  • Resized the collision and mesh of all of the things inside the supermarket because they were scaled and the physics system does not like it.
  • Added the ability to store and throw items with right-click.
  • Made the banner and icon for the game and project.
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