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Anny

3 devlogs
4h 50m 56s

A game about something, it’s just you and the game.

Demo Repository

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SalticHash

Shipped this project!

I made a low poly game, it is very simplistic but you can try to see the limits of the game and try to glitch it.

SalticHash

With the progress made on this devlog I started to get more direction on the gameplay, I’m thinking of a short maybe like 1hour long escape room game where you solve clues to figure out what else “the game has for it”

Additions:

  • Added gifs and thumbnails for all the googly eyed charachters
  • Added a json with their descriptions and names
  • Added the first puzzle of the game

There is a total of 78 charachter with unique lines!
Although two hours just for this sounds like a lot most of the time was writting all the charachter descriptions, making up the secret phrase and the substitution cipher
Also the npcs were a bit anoying to code.

Changelog (saw some one else do this)

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SalticHash

I made the bus advance when you stand at the bus stop, then when you get on the bus and stand on the front it will speed up into a ramp and land in a separate island with a house and a tree, I also made the bus bigger.

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SalticHash

This is not the first time I worked on this project, I started it a few days ago, the only things added until now were:

  • A basic first-person character controller.
  • Cars (a simple VechicleBody3D)
  • Cans and Apples (left-click to pick up)
  • A town and a supermarket.

All models have been designed by me for now using Godot’s CSG shapes.

In this hour of development time I:

  • Added a bus using a variation of the car, made the model and shaped the individual collisions (Rigid bodies do not like concave collision shapes)
  • Resized the collision and mesh of all of the things inside the supermarket because they were scaled and the physics system does not like it.
  • Added the ability to store and throw items with right-click.
  • Made the banner and icon for the game and project.
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