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TDframework

4 devlogs
11h 50m

TDframework is an ease of use first, Tower Defense game template for Unity3D This is a Unity3D Project that you could use as a template/foundation for a Tower Defense game (Mainly inspired by the Bloons TD franchise)

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sparescaffolding

Added pause menu + UI + fixed towers

-Added a bunch of more rounds (15)
-Added a pause menu with some options (more to add soon)
-Tower upgradeability was horrible, it is fully fixed here (pretty much reimplemented) and is on par with how crosspathing works on BTD6.

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sparescaffolding

-Updated Towers, made them upgradeable
Nothing much has been done except on towers, made it so that you can upgrade your towers and everything, the way cross pathing is setup doesn’t work so well but I hope to get that fixed by the next dev log, enemies are pretty much done except for one bug where they decide to reflect off the path. Towers still have a long way to go

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sparescaffolding

Small update today! hoping that next one would be as big in terms of work done as the first one
As of writing this devlog, the following has been done:
-added a speed up button that shows up when pressing start (Bloons TD has this, again its the main inspiration for the TD aspect in this project)
-about 80% done overhauling the way towers are placed, it was poorly programmed when it comes to having more towers
-enemies drop children on death, similar to how a higher level bloon would spawn bloons on death.

Below is a video demonstrating the new changes! which is also the first video showcasing the state of this project.

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sparescaffolding

Note: this is HEAVILY work in progress, by the third devlog i hope to polish everything out.

I began this project after realizing that we do not get many project templates for Unity, you usually get a first or third person controller and an empty scene that’s about it, The plan with this template project however, is to have a well documented template project targeted towards new users of the engine with a decent amount of content and easy expandability for those who are familiar with the engine.
As of this devlog, there is already some decent gameplay setup, The way rounds work is well thought it (for my code that is) as it goes through a list written on a scriptable object data, Other than that the gameplay is similar to the main inspiration of this template which is Bloons TD.
And for my first devlog thats about it, pretty much the first one I ever wrote and my first one here!

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