FlavorPLay is my attempt at building a multiplayer hangout spot from scratch. It’s not just a game—it’s a place where you can see other people moving around the screen with you.
What I’m learning while building this:
Node.js: How to run a se…
FlavorPLay is my attempt at building a multiplayer hangout spot from scratch. It’s not just a game—it’s a place where you can see other people moving around the screen with you.
What I’m learning while building this:
Node.js: How to run a server that stays awake 24/7.
Socket.io: This was the hardest part! It’s what connects us so when I move my character on my screen, you see it on yours.
Phaser 3: A cool engine I’m using to handle the graphics and the physics (especially for the Sumo game where players bump into each other).
It’s definitely a work in progress, and I’m figuring out the bugs as I go, but I’m super excited to keep adding more mini-games. Thanks for checking out my corner of Flavortown.
I’m a high schooler and a beginner dev. I started this project for Hack Club’s Flavortown because I wanted to see if I could actually make the internet ‘talk’ in real-time.
I used AI to enhance the CSS section, specifically to create that classic ‘control panel’ scanline effect. I also adjusted the rotation degrees to improve the 3D perspective, making the panels feel more immersive—like a real cockpit interface.
The hovering effect was actually glitched at first, but AI helped me understand what was causing the issue. It turned out to be a conflict in the 3D transform logic, which I’ve now fixed to make the interaction a little smooth.