A story about Death and Immortality
A 2D sidescroller that combines mario-like parkour and RPG mechanics. Also has a story.
Used ChatGPT to fill in some plot holes.
A story about Death and Immortality
A 2D sidescroller that combines mario-like parkour and RPG mechanics. Also has a story.
Used ChatGPT to fill in some plot holes.
Added a zelda-like heart sprite health indicator bar.
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I need to work on the actual story and make some assets.
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Added smart pointers. They usually come in at mid-development because I normally don’t have any problems with raw pointers and don’t see much benefit in smart pointers other than RAII support. Not much changed feature-wise though, and performance has minimal impact.
Also added some assets.
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I’ll continue to work on game-related systems and updates. I need assets, but unfortunately I’ve been procrastinating that.
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Working on overhauling the rendering system from a simple sprite renderer to one with full lighting. Test image below.
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The core rendering/physics systems are mostly complete. I’m going to work more on the level editor, fix more bugs, and start working on implementing the story.
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As you may see in the image, I’m really limited on the number of assets at hand. I’m going to work on making more assets and the world itself. I also need to polish/brush up the rendering system. It’s really simple and doesn’t even have a basic camera.
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since I’ve finished what I need for core development on the menu/ui, I’m going to move onto making the game itself. That consists of making the physics systems, load/save systems, etc.
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A lot of stuff needs to be done, such as making art (which is my pain point in this entire project probably) and setting up systems, keeping DRY (don’t repeat yourself), etc.
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