Dino_212's Fluid/Chemistry SImulation banner

Dino_212's Fluid/Chemistry SImulation

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First thing I'll throw on Flavortown, the idea here is to make a Eulerian fluid simulation capable of simulating some basic fluid chemistry processes(goal is to make a decent framework that I was thinking about turning into a game later with some …

First thing I’ll throw on Flavortown, the idea here is to make a Eulerian fluid simulation capable of simulating some basic fluid chemistry processes(goal is to make a decent framework that I was thinking about turning into a game later with some other people). It’s something I’ve been working on on and off for a while, but I haven’t really been able to muster up the motivation to do work on anything for a whole. Only just found out about Flavortown, and it seems like just the thing to encourage me to start working on projects again :)

superdinosaur212

It does technically function as a very basic fluid sim. The latest thing I implemented was mass-conserving advection(Though it still has a habit of apparating mass out of nowhere >:( ).

From here I was hoping to start with refactoring my codebase in preparation for adding proper chemistry simulation and such(like multiple solutes/things dissolved).

Still trying to figure out how to use this thing; no clue how to delete images…

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