thenetheritedog

Made a new model for character with 3 attack animations and a idle (unfinished needs all animations)
Added inventory system where it shows item levels and quantity’s (unfinished needs a scrolling feature, items need to do something. swapping weapon needs to change the model and attacks, and there are no items to pick up so far.)
Added saving (Decently finished so will just add variables for what I need as I go on)
Made a scene for the character to interact with (need to add to game and make it more optimized for the game)
Goals for next Devlog: Add interactable items, finish animations for the sword, import the new model in game. make a axe or some other weapon type, make it so combos are able to work.
EST on next Devlog: a week or 2.

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thenetheritedog

So due to the fact that when I was making the first enemy I both forgot there were going to be other enemies and also didn’t know what subclasses were so over the course of 40 minutes I made a subclass to my character manager that would affect the enemy attack behavior while still allowing my player to lock on to any enemy with the character manager class. Also yesterday I made a new character design. Also I dunno how to keep the demo up cuz I’m using a temporary file transfer system and for the repo I deleted some files in it so that it would fit into github so I dunno if that works either :3

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