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martin.f

That’s it! I caught Feebas thanks to the script!

I manually created a hardcoded path to optimize both movement and fishing.

Fishing is now fully automated.

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After several tests, AI-based path recognition turned out not to be the right solution. A large part of the lake was being ignored, and the rock avoidance was not efficient. I therefore mapped the lake and its obstacles directly in code in order to optimize a hardcoded path.

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martin.f

I added AI-based wall detection, so there is no longer any need to change rows manually. The script now detects when it tries to fish on a wall and automatically switches to the next row to keep fishing.

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martin.f

I added a system to automatically detect whether the Pokemon that appears is a Magikarp or another Pokemon. If it is a Magikarp, the player will automatically run away. Otherwise, the battle will continue.

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martin.f

Added an AI that automatically detects when a Pokemon is on the fishing rod by monitoring the area where the red ! appears.
This automation removes the need to reel in the fishing rod manually.

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Automation of fishing rod casts and horizontal movement
When the script starts, you enter “d” or “g” to move right or left.
When the exclamation mark appears above the player, press “!”.
This then starts an automation to flee the battle.
If Feebas appears, stop the script and fish again on that tile.

  • You only need to watch when a fish bites and when a Pokemon is at the end of the line.
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martin.f

I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.

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