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Luis

Four hours of work for nothing to visually change…
I’ve spent that time isolating the variables for “physics” and rendering so that it is easier to manipulate either independently, and added functions to work with both… that math got the better of me though…

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ciklole1
ciklole1 10 days ago

nice game

Luis

I’ve been working on this game on and off for a few months now, but I’ve only just learned about Flavortown. Shame, I could have gotten a few tens of extra hours in…
Right now, we’ve got music, player movement, movable entities, npcs, dialogue, tile editing, z-layering, joystick compatibility, and data-driven gameplay! It may not be much but this is my first C++ project and I’m pretty proud of how much I’ve grown :)
Next time, I’ll add more enemy logic and maybe start on combat.

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