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Random10xDev

Shipped this project!

Hours: 10.03
Cookies: 🍪 182
Multiplier: 18.15 cookies/hr

The game is now much more playable, including an upgrade tree. The upgrades were the hardest to do as some upgrades depended on others, and the dependencies could limit how much you could upgrade based on their level.

Random10xDev

Added some drill-related upgrades to the upgraded tree and fixed some bugs that caused some upgrades to be locked when they shouldn’t be

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Random10xDev

I have updated what happens when the player dies:

  • I have changed the ‘GAME OVER’ screen with this ‘Ship Destroyed’ one which also transitions to the upgrades screen so the game can be continued
  • Subtle change to the particles to better match the ship’s colours and gave them a longer lifetime
  • The ship is then split into fragments instead of just particles
  • The game slows down after crashing
  • Fixed an issue where if the player hit an asteroid at high speed, it sometimes wouldn’t take any damage
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Random10xDev

Some small visual tweaks:

  • The stars in the background have some depth (took me way too long to figure out how to make some of the stars transparent using imagemagick then ended up making the stars transparent in godot)
  • The flame on the ship is only shown when moving forward
  • The range indicator is less opaque
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Random10xDev

I have made the lasers have a range indicated by the green ring around the player. At the beginning of the game, the range is very small. However, it will be able to be increased in the new upgrade menu, including better movement. This can be accessed when a ‘run’ ends, by moving back to the starting area and holding down E (none of the upgrades do anything yet, though).

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Random10xDev

Shipped this project!

Hours: 12.31
Cookies: 🍪 150
Multiplier: 12.14 cookies/hr

I made an arcade-like game where you control a (slow) ship that mines asteroids while trying not to crash. It was my first time doing pixel art for a game (or any kind of 2D art, for that matter), but I think it turned out fine.

Random10xDev

Added some lights and redesigned the player normal map to look more curved, as well as the asteroid normal maps. I also added a green start area.

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Random10xDev

I added a game over screen also showing the money you collected on your run. Now the player can die, with particle effects :).
I also changed the font to be more pixely.

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Random10xDev

Lighting! The asteroids now have an actual texture along with a normal map. I spent way too long playing around in aseprite and affinity trying to get a normal map looking right then ended up generating one with blender. The player normal maps I did manually, though.

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Random10xDev

Asteroids can now take damage and when you destroy them, you gain 10 coins. The player also now has health, and collisions damage both asteroids and the player, although when the player’s health reaches 0 nothing happens yet. Also, lasers now have particles.

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Random10xDev

Reworked the asteroid spawning. It now uses a chunk-based system and asteroids spawn in clumps based on a noise map. It took me way to long to figure out that it wasn’t working because the asteroids were deleting themselves :).

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Random10xDev

I added asteroids and a player sprite. The asteroid spawning mechanism is very simple and sometimes spawn while inside the camera’s view (somehow), so I’ll need to rework that.

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Random10xDev

Implemented player movement and a simple starry background generated by ImageMagick.
Now I have Godot tumbling through space.

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