Added some lights and redesigned the player normal map to look more curved, as well as the asteroid normal maps. I also added a green start area.
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Added some lights and redesigned the player normal map to look more curved, as well as the asteroid normal maps. I also added a green start area.
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I added a game over screen also showing the money you collected on your run. Now the player can die, with particle effects :).
I also changed the font to be more pixely.
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Lighting! The asteroids now have an actual texture along with a normal map. I spent way too long playing around in aseprite and affinity trying to get a normal map looking right then ended up generating one with blender. The player normal maps I did manually, though.
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Asteroids can now take damage and when you destroy them, you gain 10 coins. The player also now has health, and collisions damage both asteroids and the player, although when the player’s health reaches 0 nothing happens yet. Also, lasers now have particles.
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Reworked the asteroid spawning. It now uses a chunk-based system and asteroids spawn in clumps based on a noise map. It took me way to long to figure out that it wasn’t working because the asteroids were deleting themselves :).
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Added lasers! And physics, but more importantly, lasers!
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I added asteroids and a player sprite. The asteroid spawning mechanism is very simple and sometimes spawn while inside the camera’s view (somehow), so I’ll need to rework that.
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Implemented player movement and a simple starry background generated by ImageMagick.
Now I have Godot tumbling through space.
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