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FreeformWave

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It was challenging to get my teacher to approve of them. XD Though I think that’s just them being difficult.

FreeformWave

Updated for my present uses, mainly in the display of questions via the .JSON view.

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FreeformWave

Shipped this project!

Hours: 4.98
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Had a lot of fun trying to get all the colour to work well together, which I think I managed to accomplish, but you tell me! Did I do a good job?

FreeformWave

Created a shop portal and buttons as well as updates to the player stats and smart-ify-ing the player and clones.

Additionally, I gave the game and background a unique feel and made the controls also feel just right.

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FreeformWave

Got the game started.
An idea.
A simple gameplay loop.
Visuals.
Even an upgrade! (Which auto-unlocks upon completing the level once ;-;)
Up next? Maybe a background. Maybe a shop. Might even skip straight to a tutorial!

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FreeformWave

Finished off the game. Team mate also made some drastic changes, some of which I reverted.

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FreeformWave

UI reimagined.
Gameplay reworked.
README.md rewritten.

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FreeformWave

Got a base for the game working.
We’ve got 2 main minigames:
Wack-a-mole and spot the difference.

Additionally, we have a music player to play our wonderful music!

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FreeformWave

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Hours: 7.64
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Revamped a LOT of the game UI and UX as well as some QoL changes.

FreeformWave

Shipped this project!

Hours: 7.0
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Multiplier: 4.78 cookies/hr

Revamped a bit of the questions logic (by adding topic) which I’m really proud of.

FreeformWave

Added CS questions and changed up a few things. Just general QoL changes mainly. Also made it prettier. Also removed redundant files.

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FreeformWave

Fixed a few things, added something for school, and made a few QoL changes.

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FreeformWave

Shipped this project!

Hours: 2.8
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Built these flashcards over the course of a while,
had to deal with initially not making it for long-term use, so was quite unorganised at start,
buuuuuttttt, am really glad I continued to work on it — it was incredibly fun to make!

FreeformWave

Cleaned up the project + a few QoL fixes (and options menu).
Next?
I’ll soon be organising the file system!

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FreeformWave

Continued from prior work - you can now change subject, and add your own subjects!

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FreeformWave

Shipped this project!

Hours: 7.22
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This wonderful project helped me learn to not do 3D for a WEEKEND game jam. XD

FreeformWave

Main Menu + (Maaack’s (Addon)) Options Menu
Player feathering. BTS Optimising.
More Variation on Level 3.
Leve 4 — better readability.
And probably something else I forgot.

MORE Keybinds + Reset Button
A-D/[Left-Right] Arrow Keys/numpad4-numpad6 = Movement (left-right)
Space/numpad enter/enter = Jump
W-S/[Up-Down] Arrow Keys/numpad8-numpad2 = Movement (Up-Down) (In the “vegetables” level)
R/numpadDel(numpad.(full stop))/RightCtrl = Reset
(Don’t worry, the attached image is NOT feathered XD)

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FreeformWave

Added the first few creatures.

  • Wolf (WIP)
  • Horse
  • Cat
  • Win Screen
  • Rambling of a mad man (on win screen)
  • Uhh other animals I forgot.
  • Hedgehog
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FreeformWave

Shipped this project!

Hours: 6.33
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It is a game, made by a Brit about playing the FlavorTown website.
You have to survive and solve puzzles for each part of the website (that I’ve found things to be able to use).
Good luck. Don’t rage-quit on the playthroughs… or do, just enjoy!

FreeformWave

Added an easter egg and bug fixes + QoL (Quality of Life) changes.
Additionally, I decided there is nothing more of the website to add to this wonder of a British game.
Added paper complaint slip texture

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FreeformWave

Made a vegetable complaint box that throws complaints at you. Also changed keybinds to be more appropriate.
FlavorTown Website Location: Generate Project Idea
Status: Pending Better Visuals

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FreeformWave

I got the website done over half-way with a rough mock-up of what I could think to make.
Now working on the “Generate Project Idea” area… that one will be fun!

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