Shipped this project!
It was challenging to get my teacher to approve of them. XD Though I think that’s just them being difficult.
It was challenging to get my teacher to approve of them. XD Though I think that’s just them being difficult.
Updated for my present uses, mainly in the display of questions via the .JSON view.
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Had a lot of fun trying to get all the colour to work well together, which I think I managed to accomplish, but you tell me! Did I do a good job?
Created a shop portal and buttons as well as updates to the player stats and smart-ify-ing the player and clones.
Additionally, I gave the game and background a unique feel and made the controls also feel just right.
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Got the game started.
An idea.
A simple gameplay loop.
Visuals.
Even an upgrade! (Which auto-unlocks upon completing the level once ;-;)
Up next? Maybe a background. Maybe a shop. Might even skip straight to a tutorial!
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Finished off the game. Team mate also made some drastic changes, some of which I reverted.
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Made a few QoL changes.
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UI reimagined.
Gameplay reworked.
README.md rewritten.
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Got a base for the game working.
We’ve got 2 main minigames:
Wack-a-mole and spot the difference.
Additionally, we have a music player to play our wonderful music!
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Revamped a LOT of the game UI and UX as well as some QoL changes.
Revamped a bit of the questions logic (by adding topic) which I’m really proud of.
Added CS questions and changed up a few things. Just general QoL changes mainly. Also made it prettier. Also removed redundant files.
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Fixed a few things, added something for school, and made a few QoL changes.
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Built these flashcards over the course of a while,
had to deal with initially not making it for long-term use, so was quite unorganised at start,
buuuuuttttt, am really glad I continued to work on it — it was incredibly fun to make!
Cleaned up the project + a few QoL fixes (and options menu).
Next?
I’ll soon be organising the file system!
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Touched up on the ReadME.
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Continued from prior work - you can now change subject, and add your own subjects!
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This wonderful project helped me learn to not do 3D for a WEEKEND game jam. XD
Main Menu + (Maaack’s (Addon)) Options Menu
Player feathering. BTS Optimising.
More Variation on Level 3.
Leve 4 — better readability.
And probably something else I forgot.
MORE Keybinds + Reset Button
A-D/[Left-Right] Arrow Keys/numpad4-numpad6 = Movement (left-right)
Space/numpad enter/enter = Jump
W-S/[Up-Down] Arrow Keys/numpad8-numpad2 = Movement (Up-Down) (In the “vegetables” level)
R/numpadDel(numpad.(full stop))/RightCtrl = Reset
(Don’t worry, the attached image is NOT feathered XD)
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Added the first few creatures.
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It is a game, made by a Brit about playing the FlavorTown website.
You have to survive and solve puzzles for each part of the website (that I’ve found things to be able to use).
Good luck. Don’t rage-quit on the playthroughs… or do, just enjoy!
Added an easter egg and bug fixes + QoL (Quality of Life) changes.
Additionally, I decided there is nothing more of the website to add to this wonder of a British game.
Added paper complaint slip texture
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Quality of life changes and bug fixes.
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Made a vegetable complaint box that throws complaints at you. Also changed keybinds to be more appropriate.
FlavorTown Website Location: Generate Project Idea
Status: Pending Better Visuals
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I got the website done over half-way with a rough mock-up of what I could think to make.
Now working on the “Generate Project Idea” area… that one will be fun!
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