I’m working on my first Hack Club Flavortown project, a xylophone-themed rhythm game with a twist. Instead of mistakes being boring or punishing, wrong notes are “sacrificed” to create bonus sounds, colors, and visual effects.
Right now, I’m focusing on planning the core gameplay and figuring out how the rhythm mechanics will work. This project is helping me learn how to turn a creative idea into an actual game, and I’m really excited to keep building and sharing updates as it comes together.
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