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vatsal.j3

WOAHHH, ok so cool its been a while. Plenty of work has been done. Ran my first 3 body decay, generated a few graphs, made my event time lesser, added support for N-Body decay, worked on an accept-reject mechanism to improve efficiency, added code for unweighted events and matrix element based physics. Project is now ready for more advanced and probably close to the end of the advanced physics
Also i kinda realized, ColliderX dosent suit, cause like im doing mainly decays. Any naming ideas in the comments would be cool.

PFA: There’s a few cool looking graph related to a muon decay that ive been able to generate to confirm if the reactions are actually physically valid or not.

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vatsal.j3

Right so far ive built a basic physics event/decay generator, using some momentum conservation, kinematics and other rules and laws, blah blah. Ive also started recording events and storing them in my db tables. Right now i have to fix some basic physics and computational issues before i move on to avoid conflict. After that i can move on to enhancing my physics engine and algorithm to improve the project. Soon enough ill have to start the front end work as well.
Ive attached a picture of a snippet o

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vatsal.j3
vatsal.j3 3 months ago

Sorry for uploading the same image twice, my bad. The image is basically how gather the info i need from my db about a particle i need for my required event/decay.