I created a proper playable version of the game. I created player physics and mechanics for platformer logic. I also created an adaptive platform spawning logic to randomly generate each run using probability scales and values while making sure the next jump is always possible and not too easy. I then added special platforms to the game, such as horizontally & vertically moving platforms that move in a randomized range and spawn at balanced probabilities. And added disappearing platforms, which appear more commonly than the moving platforms, which vanish after 1.5 seconds. After these gameplay changes, I altered the aesthetics of the game, adopting a space theme background by adding stars in the background using custom-made star images, and implementing planets spawning in the background over time.
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