Activity

Pascal Lösch

Shipped this project!

Hours: 11.86
Cookies: 🍪 303
Multiplier: 25.57 cookies/hr

Hey there :)
finally the third release of No Gifts By Santa is ready.

i added a lot of new things, for example:

  • new Items to the shop.
  • Levelview with different showing styles for activated and unactivated levels.
  • a completly upgrade shop where you can slow down the clock during your work shift.
  • better wishes which are just activated if you got the right perfect item.

to mention just a few.

i hope you like these and the other changes, i hope to get another version out before the end of Flavortown :)

see you soon :D

Pascal Lösch

Hey there :)
long time no devlog but now there is a huge change, i finally created the Upgrade section, where you now can buy 4 different levels of the time slowing upgrade which makes the time run slower.

  1. 200 Gingerbread: 30%
  2. 300 Gingerbread: 55%
  3. 400 Gingerbread: 75%
  4. 500 Gingerbread: 90%

there will be even more Upgrades in the future, but this is a good foundaion as i think.
the reason why this took so long is mainly that i had to fight a few bugs i sadly coded.

but anyways do i hope that you like this new change :)

Attachment
Attachment
Attachment
Attachment
0
Pascal Lösch

Hello there :)
nice to write such a devlog again, long time not happened xD

in this devlog i must admit i had fixed a bug that made the game crash all the time, which happened because i had been tryed to improve the code by suggestions from my ai assistant, turned out my ai assistant wanted to remove every using statement, this was suspisius but i did it anyway.

turned out it was really stupid because the game kept crashing, and it evenly took me more than a hour to figure it out.

but i think thats part of the learning process or something like that

but there anyways one thing i added to create some motivation for the player to buy some new items.

therefore shop buyed now get like bonus points when be used for perfect gifts. depending on how much money they costs when buying :)

0
Pascal Lösch

Hey there, i made a lot of improvements to make the game more possible to new people, now you just get wishes for items that you have already been buyed and by that, activated.

but there is one problem as result of this change, now people have no reason to buy these specific items, so i will change something in the future, so that people would have a reason to buy and acivate different types of items.

hope you still like this quick fix / change :)

0
Pascal Lösch

Hey there :)
for this devlog did i create a few ne items, in this case some alcoholic stuff like vodka, wine and bear, because i didnt know what else to do.

i than added them like the others inside the items list, got them attributes and so on.

i as well fixed some annoying bugs i had to face everytime

hope you like this few new things :)

Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
0
Pascal Lösch

Hey there :)
Last devlog for today.
for this did i fix a lot of annoying and performance draining bugs, and made as well that we have multiple possible reasons for failing a day. so that you cant just blindly drag and drop items into gifts without even thinking about what you want to gift to these peoples.

i hope you like this both changes as they were something i should have done already weeks ago :)

Attachment
Attachment
0
Pascal Lösch

Hey there :)

For this devlog did i create some really cool things, first of all, we now have images for each Level in deactivated or not reached state.

so imagine the following situation:
you open the game for the first time and under the category level, you see a lot of grey images and one colored image, so you click on it and start playing the first level, after you completed it you come back to the level screen, and look there! you got another colored image.

in the following video you can see this in action (there is still something to fix so pls excuse the little reload issue)

hope you like it as much as i do :)

0
Pascal Lösch

Hey there :)

For this devlog i improved the shop experience even more.
now the shop items look much much cleaner inside there shop field.

During the buying proces you know can see the stats of an item, which is usefull for picking the perfect gift. this view can you see even after buying them.

in the following i want to improve the level view, so you can see what levels you have unlocked yet and which not, i want to make it so that you get harder gifts with higher levels, for example:

  • basic difficulty (before reaching level 6): 25x 1 item gifts.
  • medium difficulty (after reaching level 6): 15x 2 item gifts (on top of basic difficulty)
  • harder difficulty (after reaching level 12): 10x 3 item gifts (on top of basic difficulty)
  • challanging difficulty (after reaching level 18): 5x 4 item gifts (on top of basic difficulty)

this idea is just a thought of mine, i will improve and implement this idea at a good time.

hope you like this changed and that you are excited for the next changes :)

0
Pascal Lösch

Hey there, last devlog for today.

i made the Shop items look better with the original planed background.

as well did i made the make the progress bar looking much much cleaner and over all better.

i hope you like this little changes :)

0
Pascal Lösch

Hey there,
for this devlog did i rework every wish Text, so that they appear better and less missplaced.

as well did i fix the bug that a pitchfork counted as kitchen tool, which resulted in some funny but strange miss calculated points in game days.

i really hope you like these new written wishes, such as i do :) i put a lot of effort into these :)

for the next devlog, i want to improve the progress-bar during day sessions.

0
Pascal Lösch

Hey there :)
in this devlog i fixed, improved and removed some things.

  1. I finally removed the dildo joke, it was a funny insider but at the same time it put me into some “interesting” situations while playing this game at school xD.

  2. I improved the Stats you get to see after playing a round of the game.
    you now see all prepared items, all prepared gifts, bad-, usable- and worse gifts.

  3. i fixed one command line that made it impossible to get perfect gifts.

during the current day i want to create some more and better wishes to replace the old ones :)

0
Pascal Lösch

Shipped this project!

Hours: 12.52
Cookies: 🍪 360
Multiplier: 28.79 cookies/hr

Hey there, for this ship i finally created the shop system and improved as well a lot of things i forgot in the last ship, such as working settings, enough different items, not ai generated wish list textes (i first created them as it was really annoying). and much more to ensure a lot of fun while playing this funny little game :)

Pascal Lösch

Hey there, its finally down. all things included in the descriptions are now created.
for this devlog i finally created the ingame shop where you can spend your well earned gingerbreads for well deserved rewards in form of new packable items.

I really hope you like the concept.

you now can buy 3 different sort of sweets for each 50 gingerbread.
3 different sort of fruits for each 100 gingerbread.
3 different sort of farming tools for each 200 gingerbread.

with this i am now ready for the second version of No-Gifts-By-Santa and with this the second ship.

i hope you all enjoyed myy journey while creating this game. probably i will continue working on this but if i dont find any more time in the next weeks probably not.

anyways, thanks for beeing here and reading this <3<3 :)

0
Pascal Lösch

Hey there, today i want to create the first 9 shop items, i now want to do it so that you have displayed all items in inactiv (grey) form until you activate them by buying them, for this each package is a different price category, Farmers pack, fruits, sweets. each item can be unlocked by clicking on it and purchasing it.

i really hope that i get everything to work as i want it, see you soon in the next devlog :)

Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
0
Pascal Lösch

hello and welcome to the third devlog of today, i now finally created the first basic version of the shop, now i just have to fill it up with stuff and then i can complete the next ship of version 2 of this game, with a lot more content and much more fun for longer :)

i really hope you like it, if everything works fine, i will be ready for the next ship until tommorow or if this dosent works out, at least at monday or thuesday.

0
Pascal Lösch

Hey there, second devlog for today, i added a new design for the buttons in the setting menu (finally).

In the last devlog i forgot to mention that i added a new game background as well, this was why it was that much time, i added it as well in this devlog, so you could see what it actually looks like :)

hope you like that few new changes :)

Attachment
Attachment
Attachment
Attachment
0
Pascal Lösch

Hey there, i know, long time not seen, but now i finally have time again, two days ago i completed my final course test for this half year (school year). and now i got back to finally working on this project :).

as i said do i want to create some sort of shop where you can buy more different items, as well as some upgrades for making the game easier over time. in order to create this shop, i made some basic graphics for the shop icon, shop fields for different sort of packs with each 3 items inside id, sorted by themes like farming, fruits, vegetables and so on. As well did i made a buy and a Out Of Stock shield graphic.

hope you like it as much as i do :)

Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
0
Pascal Lösch

Hello, so there is the promised devlog with the new added settings slider or better said the improved version which are actually sets Preference data for laterly added settings for quality, sound and so on.

hope you like it, even while i will need to add some more graphics to let it appear nice and more matching to the other parts of the game :)

0
Pascal Lösch

Hey there, sry for this long time without any devlog, for this devlog i created a lot of new items, fixed the resizing problem with all the items and a lot more. Currently i am as well working on the settings which couldnt be saved correctly as i have seen in the shiping videos, but before they will do anything it will take a little bit more time, but at least you than could set them :)

hope you like these new items and everything else.

i was just coding without uploading that much devlogs, as i was studying for an important course test in mathematics and design.

Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
0
Pascal Lösch

Hey there, for this devlog i created a lot of new items and included them into the game, as well did i made it so, that items are randomly spread at the table (as well when resizing your window, could be usefull for speedrunning).
another new thing is that i finally fixed a lot of the ai generated wish lists, in the future i want to create different kind of such which lists, some may take 2 gifts, some just 1 and other even 3.

i really hope you like this chnage and improvement

(the settings arent relevant until now, which is why i didnt create them yet, sry :P

0
Pascal Lösch

Hey there, sadly i completly forgot to make the tutorial, so i fixed everything and made all the other mechanics for the game itself a little better and so on.

so now i will ship again, but this time without any dumb issues of mine.

im so sorry for the last “ship” :P

0
Pascal Lösch

Shipped this project!

Hours: 27.02
Cookies: 🍪 531
Multiplier: 19.66 cookies/hr

Hello, this is No-Gifts-By-Santa, a small little christmas game or better said simulator, where its your job to drag and drop different items into empty gift packages, to create the best possible gifts for all the people.

Pascal Lösch

Hey there i now officialy finished the first build of this project, there isnt that much content until now, but i think you will get the completly idea of the project, in the future we will ad as well the missing shop for more items.

i hope you like this Project as much as i do.

There is nothing more to say as: “happy new year and a lot of fun with the game :)”

Attachment
0
Pascal Lösch

Short Update, i made everything almost shiping ready, by making everything work together. now i just need to add, that everytime you complete a wish you get a new one until your time runs out as well i want to create a display method of how much points you got trough every wish.

hope you like it, if everything continues going so well, i will ship at 7 PM at my local time :)

0
Pascal Lösch

hello, for this little devlog i created the first few items and also 4 versions of the giftbox.

in a few hours i will try to finish the first version of the game, ready for shiping

Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
0
Pascal Lösch

Hey there, huge upgrade, i finnaly got myself to creating the main menu background with a lot of details, for this i used the scatch of my friend. as well i created a lot of images (44 in total) for the clock model i previous created, than i reworked this model, so we now have a working ingame clock for the game day. i as well created a viewmodel for the gameview so i now finally can create all the missing parts for playing at least level 1 of the game.

i really hope you like everything i created :)

0
Pascal Lösch

Hello, in this final devlog for today, i created the last 12 out of 24 level button images for the level overview and evenly setup the first view created graphics into the game. i found out that i stil need to create the clock, gift and item graphics tomorrow, before finally creating the first level in its entirety.

i really hope you like all of this graphics, in them are a lot of personal and global easter eggs and secret meanings ;)

Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
0
Pascal Lösch

Hello, in this devlog i created the next 6 out of 24 level button images (7-12).

hope you like them as well, i tried to get faster and better in designing them to get this annoying design job even faster down while keeping an good quality.

hopefully this isnt the last devlog for today :)

Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
0
Pascal Lösch

Hello there,
Yesterday and today I completed the first 6 out of 24 level button images.

I hope you like the design and my vision for this game.

My goal is to finish the graphical parts today, so that tomorrow I can focus on completing the remaining programming tasks. This way, I’ll be ready to ship the game by Friday, Saturday, or Sunday.

Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
0
Pascal Lösch

Hello there,
Sadly, I’m now working alone on this project, since my friend doesn’t have enough time to keep up with my coding speed. We decided it would be best if I finish it by myself in order to reach the planned release date for the first version of the game, which is by the end of my school holidays.

Because of this, I’ve already created the first few graphics for the project—specifically the buttons for the main menu and the special backgrounds for the other menus (settings, levels, tutorial).

I hope you like them, even though I’m not the best at design and definitely not as skilled as my friend.

If everything goes well, I want to finish all the necessary graphics by the end of the week (Friday), then create the background music, and finally complete the last missing code parts.

I know this is mainly a coding project, but I want to achieve the best possible result in every aspect!

Attachment
Attachment
Attachment
Attachment
0
Pascal Lösch

For this Devlog, i tested out a lot of things, improved the item and the dropelement models, so that the dropelement has a border, showing its containings (the items) with a function to get these items inside by droping them at the dropelement, and getting them back by clicking on them (isnt working currently but will work in the future). As well i improved the generell lock of the Gameview so that it shows every already existing element, for example the timer.

hope you like it and be interested in the next updates of this project :)

0
Pascal Lösch

Hello there,
today i created the drop mechanic, in this example i wanted (to test the basics) that if a item touches the drop item (in this case a element of a different project of me), it should change its graphic to a specified graphic.

as it turned out does this work pretty well, in the future i want to make it as well so, that the drop element know all the objects inside it and can if wanted give them back.

i hope you like this short little improvement.

sadly my friend (the designer) dosnt have anytime why ever, so we arent improving in visuals, which is harder for me as i am progamming orientatet to pre existing graphics. hope you understand what i mean.

but it just can get better :)

0
Pascal Lösch

Hello, in this devlog i created or better said, improved the way, all of the settings are displayed in a drastic way, so that you have multiple settings pages, from which you can switch to the next, privious or so on page just by clicking the buttons at the bottom.

Hope you likte it :)

0
Pascal Lösch

For this devlog, we finally created our README.md file, where we included all the basic and additional information about us and the project. If you’re curious about what the game will contain, feel free to check it out and read what we’ve written there :)

Attachment
0
Pascal Lösch

his devlog is apart from the coding work — it’s mainly for my friend who’s participating in this event with me. He just finished designing our game’s banner, and I absolutely love it. It represents our game better than anything else could have.

I hope you like it as much as I do :)

Aside from that, I worked a bit more on the drag features and changed a few things in the main menu, but none of that is as cool as this banner. Ohhh, I love it so much :D

Attachment
1

Comments

Pascal Lösch
Pascal Lösch 3 months ago

sadly the canva time hasnt got tracked

Pascal Lösch

Hello, sadly yesterday we werent able to add anything because of christmas. but today i changed everything to .net 10 (with a lot of trouble on the way) and after it finally worked, i finished the model for dragable items, by using a AbsoluteLayout as container (instead of an canvas) and the DragGestureRecognizer for the movement of the element inside the AbsoluteLayout.

Hope you like it :)

0
Pascal Lösch

Sry but i lied to you, i made even more. i Added the basic structure for the settings menu (Tommorow the behaviour will follow as well) as well as creating models for the drag & drop elements and the general item elements (i havent implemented the drag and drop functions yet, as im still searching for the best way to create these mechanics.

But as i said i now really have enough for today and will continue tommorow with Len :) so the design will finally come tommorow. We sadly had issues with seting up Hackatime for Designing softwares :(

1

Comments

Pascal Lösch
Pascal Lösch 3 months ago

Sry for the background music xD i normaly code while hearing phonk

Pascal Lösch

Hey there, this is my last devlog for today. i just created the model for the ingame clock, which gets 5minutes up, each 4 seconds. the total day is beetwheen 9AM and 8PM.
Hope you like it :)

if everything works fine, tomorrow my friend can start designing some basic elements, so that everything gets fancy and shiny

Attachment
0
Pascal Lösch

I added the basic structure of the level overview, in which we wanted to have a level or better said “day” for each day before Christmas, with increasing dificulty and challanges coming with them

0
Pascal Lösch

Made Everything Smoother and the different Menus dragable and in form of an Popup, for this i first tried many different options such as the MAUI toolkit, ContenControls and more. but after nothing worked, i decided to use a Frame, which hasnt worked, so i used borders. to get the borders than dragable i used some help of Github Copilot, even while i hate to use AI, but i havent found any other good solution in an acceptable time span

0
Pascal Lösch

Hello there, and welcome to the first devlog of this project!
To build a solid foundation and give my friend — who is working with me as the designer — something to work with, I started by creating the entire base structure for the main menu and all the sub‑menus you can access from it.

I also made sure that everything can be freely resized without the buttons shifting into the wrong positions once the background image is added later on. To achieve this, I set up the buttons so their width automatically scales up or down depending on the current window size of the application.

0