Activity

Magic

Finalised chain of events functions. It not:

  1. opens and parses the events from each file
  2. inserts them into files (ready / not_ready), where the order of operations is correct, or by what was the next event set at, in the given chain of events
  3. opens the ready.txt file, and parses the data
  4. creates a loop that loops until all events that could be triggered in the gameplay, were
    the end

(and no annoying bugs anymore, so yay)

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Magic

Implemented chain of events logic, where with a couple of lines I can create a new event, which can be the continuation of a preceding event, that will not fire unless the previous event has fired, and certain circumstances are met.

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Magic

Finalised the policies that you will be directly changed by the result of your decisions, and created another class with all the stats about the country. It includes things like terrorism, polarisation, hdi, inflation, etc. These stats will impact what kindof events happen.

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Comments

Magic
Magic 16 days ago

updates are in origin/non-live branch!!!!
not in main (bc main is the branch that deploys)

Magic

Created the base game, with 4 simple metrics that don’t change anything about gameplay, but if any falls below 0, you lose. started creating the whole stat-system which is fairly complex therefore take a lot of time to even write down.

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