Finalised chain of events functions. It not:
- opens and parses the events from each file
- inserts them into files (ready / not_ready), where the order of operations is correct, or by what was the next event set at, in the given chain of events
- opens the ready.txt file, and parses the data
- creates a loop that loops until all events that could be triggered in the gameplay, were
the end
(and no annoying bugs anymore, so yay)
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