Activity

Eduardo Bruggmann

Shipped this project!

Hours: 7.24
Cookies: 🍪 69
Multiplier: 9.59 cookies/hr

PeerDrop is a browser-based peer-to-peer file transfer application built using WebRTC and WebSockets for signaling. The project implements a room-based system where users can create or join sessions and establish direct connections with other peers in the browser.

During development I focused on building the connection flow, peer discovery, and the base UI required to manage rooms and interactions between clients. Through this project I learned more about peer-to-peer architecture, real-time communication, and how signaling layers using WebSockets interact with WebRTC connections in the browser.

The result is a working prototype that demonstrates direct browser-to-browser communication and the core logic required for decentralized file transfer.

Eduardo Bruggmann

project finished and deployed.

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Eduardo Bruggmann

The core logic of PeerDrop is now implemented. The room system is fully operational, enabling users to create and join isolated sessions, and peer-to-peer communication between connected clients is working as expected. The signaling flow is stable and connection negotiation is functioning correctly.

Additionally, the initial MVP version of the UI is complete, providing a simple interface to support room management and peer interaction.

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Eduardo Bruggmann

Shipped this project!

Hours: 26.62
Cookies: 🍪 107
Multiplier: 4.04 cookies/hr

I’m shipping ccli, a real-time chat CLI built with TypeScript, Node.js, and WebSockets.
This project deepened my understanding of real-time communication, event-driven architecture, and client–server design. The most challenging part was refining the UI/UX in a terminal environment, making the interaction intuitive while keeping the internal logic clean and maintainable.
The server was deployed to the cloud, and the client was published as an npm package, completing the full development and distribution cycle.
Shipped.

Eduardo Bruggmann

Reimplemented the core messaging system to ensure reliable real-time communication between clients and the server. This included refining message handling, improving internal flow, and stabilizing edge cases discovered during testing.

Finalized the CLI UI, focusing on clearer user interaction, command flow, and overall usability within the terminal.

In addition, deployed the server-side application to Render and published the client-side package to npm, completing the full delivery pipeline from development to distribution.

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Eduardo Bruggmann

After evaluating the initial implementation, I decided to restart the project with a new architecture. While the core functionality remains the same, the previous structure was limiting maintainability and future extensions, especially as the CLI grew in complexity.

I performed a full refactor from scratch, reorganizing the codebase and introducing additional libraries to better support the project’s goals. In particular, I integrated @inquirer/prompts to improve user interaction, command flow, and overall CLI UX in a more structured and extensible way.

This refactor focused on cleaner separation of concerns between the client, server, and command handling logic, resulting in a more robust foundation for further development, bug fixing, and feature expansion.

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Eduardo Bruggmann

Set up the initial project structure and tooling.
Implemented the basic WebSocket server and client to enable real-time communication from the CLI.

With the core connection working, the next steps will focus on bug fixing, refinement, and improving the overall CLI UI/UX.

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Eduardo Bruggmann

Shipped this project!

Hours: 33.61
Cookies: 🍪 980
Multiplier: 29.17 cookies/hr

This project taught me how to design and evolve agent-based simulations with a strong focus on separation of concerns and extensibility. Throughout development, I gained a deeper understanding of how simple local rules can produce complex global behavior, and how to structure simulation engines to remain maintainable as complexity grows.

I learned to refactor shared logic across multiple scenarios, design a generic statistics system, and build meaningful visualizations that reflect simulation state without coupling rendering to core logic.

Overall, this project significantly improved my skills in TypeScript OOP, simulation design, and architectural thinking for interactive systems.

Eduardo Bruggmann

Implemented a pie chart visualization to represent simulation state distribution in a clearer and more intuitive way. This involved mapping live simulation data into aggregated values suitable for categorical visualization across different scenarios.

In parallel, refactored the statistics system to better support multiple data shapes, separating time-series metrics from aggregate data used by charts. This improved the flexibility of the stats layer and ensured the data passed to each visualization matches its intended semantic meaning.

These changes make the visualization system more robust and allow new chart types to be added without modifying core simulation logic.

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Eduardo Bruggmann

Added a statistics system to track and visualize simulation data in real time, including a simplified initial chart view.

Alongside this, performed a major refactor across the simulation architecture to unify agent behaviors, rules, and termination conditions between scenarios. This significantly reduced duplication, improved consistency, and made it easier to extend existing and future simulations.

The refactor focused on clarifying responsibilities between the engine, scenarios, and UI layers, resulting in a more maintainable and scalable codebase.

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Eduardo Bruggmann

Implemented two new simulation scenarios: Diffusion-Limited Aggregation (DLA) and Forest Fire.
Both were added with a focus on modularity and ease of extension within the existing agent-based architecture.

Also added an initial README to document the project’s purpose, core concepts, and current features.

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Eduardo Bruggmann

Shipped this project!

Hours: 0.45
Cookies: 🍪 7
Multiplier: 15.97 cookies/hr

This is my first full deploy of a personal project. I shipped a portfolio application with a live frontend and backend, integrating a database with mocked data for demonstration purposes. Through this project, I learned a lot about deploying full-stack applications, handling environment variables, and debugging production issues. The project was inspired by and based on -> https://github.com/portfolio-projetos-dev <- , with adaptations and improvements made along the way.

Eduardo Bruggmann

Deployed the full portfolio project (frontend and backend), configured environment variables, and fixed a few minor bugs found during production testing. Everything is now live and working as expected.

URL: https://stackfolio-puce.vercel.app/

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Eduardo Bruggmann

Refactored the core simulation logic and overall architecture to better separate engine, scenarios and UI.

Implemented the first functional scenario (predator-prey) using agent-based modeling and global rules.

Added a minimal visual interface to control and observe the simulation during testing.

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Eduardo Bruggmann

Built the core architecture of the simulation engine using object-oriented JavaScript.

Implemented the main simulation loop, world management, entities and agents with independent behavior.

Added a basic HTML5 Canvas renderer to visualize entities in real time and validate the engine loop.

Next steps are adding simulation controls (start, pause, reset) and implementing the first real scenario (predator-prey).

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Eduardo Bruggmann

Finished implementing the chat UI and finalized the overall interface. The project is now fully responsive and complete, with all core features working as intended.

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Eduardo Bruggmann

Worked on implementing the chat logic and flow using n8n, connecting it to the frontend application. I also built and finalized most of the UI, focusing on usability and layout.

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Comments

toderodavi
toderodavi about 2 months ago

A fellow brazilian! Great project!

Eduardo Bruggmann

Project completed 🎉
After a long development cycle, the project is now fully functional. All core features were implemented, critical bugs were fixed, and the frontend and backend are properly integrated. Authentication, user management, and media handling are working as intended. From here on, the focus will be on improvements, polish, and future iterations.

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Eduardo Bruggmann

I’m currently implementing the final parts of an existing project.
This includes finishing remaining features, refining the system logic, and making final adjustments to ensure stability, consistency, and readiness for real use.

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