Activity

koshivf

Here’s a big brush no one asked for…
(yes when you hold it then play the simulation using the space bar it does this coll animation)

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koshivf

Finally managed implementing sparse encoding (with “active” and “potential” cells) as well as zooming and panning to better visualize the sheer size of the world (though the panning works terribly bad and is hard to use lol)

note: it does seem like there is a size_limit at one point when you keep un-zooming

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koshivf

You can now add cells yourself to interact with the game, but at 400 fps it may happen a bit too fast for you to see and enjoy…
(edit: mb small typo in the program I put a - instead of a + so the cells behaved completely differently. Now it’s fixed and it works way better)

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koshivf

I switched from the console to using OneLoneCoder’s Pixel Game Engine.
It seems better suited for this project though again some slight dimension issues need to be fixed
(or rather I don’t know why the cells only appear in a square instead of the whole window)

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Comments

chefpenguino
chefpenguino 29 days ago

woah looks trippy

koshivf

Seems like the ground mechanics now works and it’s very smooth performance-wise, though there are obvious dimension issues.
(Ngl I took some parts of other Game of Life programs as it’s just basically the same everywhere and it seemed like a waste of time to rewrite the entire game.)

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koshivf

Ok so now it does start at the right position, and it does pass through all 4 checkpoints as you can see, but let’s just say that there is room for improvement…

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koshivf

I think I finally managed to make it “work” as it “technically” functions, simply with extremely poor performances. This may be a bit harder than I expected…
Lots of problems I don’t understand like where are the script’s tanks even spawning in the first place and how do they manage to get off the track even though there should be a physical border that makes them bounce back on the track.

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koshivf

Shipped this project!

Hours: 9.21
Cookies: 🍪 144
Multiplier: 15.59 cookies/hr

I made a simulation of evolution where species are white dots (cuz I can’t draw lol).
The basic system is that each specimen has an energy level they need to reach to reproduce, and that level depends on their size. So to get energy they have to become predators who eat smaller ones and then reproduce to continue their lineage, including a certain amount of mutation to their children to allow for actual “Evolution”. But they all lose a certain amount of energy continuously just by living, also depending on their size and speed.
So speed, size, activity (predator % ig ?), metabolism, decay, energy gain, and mutation are all the variables taken into account for the evolution process of the species.
You also have a UI with a maximum amount of information to better visualize the effects of the sliders you can move.

koshivf

I cleaned things up and solved some logical and mechanic issues, didn’t change much but should be better so now I think I can finally ship.

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koshivf

I added a lot more information and a deaths graph in addition to the population one.
Also got a decay parameter now, though I advise you to be slow when moving it (especially up) or your population will explode and do x10 in a few seconds before going extinct theoretically.
Oh and I almost forgot the time scale buttons as x1 can be quite slow, but be aware that it doesn’t actually just make things happen faster but just with more amplification, so I advise you to only use it on short interval before coming back to x1.

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koshivf

I added sliders to manually change the parameters of mutation, metabolism, energy gain and decay so that the user can try for himself and experiment in order to reach equilibrium (or extinction) instead of just being a spectator or the evolution based on my presets.
I also added backgrounds for the different element of the UI so that you can still see them when your screen is drowned in white dots.

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koshivf

I added a graph showing the evolution of the population in real time though I don’t think I’ll be able to add numbers/markers for scale.

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koshivf

balanced the simulation better by adding decay of the specimens over time as well as division in between 1 and 3 smaller specimens to serve a “food” for the others, avoiding the previous stagnating issue where the specimens would grow to the same size and become unable to eat each other, driving to the extinction of the entire species.
I also made a few tweaks and performance improvements as the browser tab starts to lag once your reach the thousands.

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koshivf

The specimens are those white dots. they each have a starting amount of energy and a certain level of energy to reach in order to reproduce which depends on their size. But they lose energy continuously, especially if they’re big and/or fast. To gain energy and survive/reproduce, they need to eat dots that are smaller than them. Now for now this works but it always stagnate at a point where each dot is pretty much the same size so they can’t eat and you therefore lose the entire population in a matter of seconds. Quite hard to configure I have to say.

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koshivf

Honestly I’d say it’s already finished, I built the whole thing and the program seems to work correctly, though I’ll still need to try with a real plant to calibrate the thresholds.

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koshivf

Shipped this project!

Hours: 17.03
Cookies: 🍪 185
Multiplier: 10.86 cookies/hr

This masterpiece is a kawaii style, down-view miniature racing game with a variety of tanks you can choose from.
Made for my kinda weird but alright friend.
(Another one says he’s just a mentally disturbed person but he’s chill nw)

koshivf

Made the game menu and cleaned the code because that was a mess

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koshivf

Added some kawaii stuff…

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Comments

MeBadDev
MeBadDev about 2 months ago

That’s really cool! Huge respect for doing this in pygame, thats hard lol

jayant
jayant about 2 months ago

hardwork

koshivf

Added the lap-time and sectors system and went from the terminal to an actual HUD.

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koshivf

I now got a playable top-view racing game. I included 14 different tanks and a checkpoint system as well as collisions (which may or may not be a bit fucked up but just learn to drive I guess).
Next step will be to create a timer and a laptime system with green sectors, purple sectors etc between checkpoints.

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koshivf

Shipped this project!

Hours: 3.66
Cookies: 🍪 29
Multiplier: 7.8 cookies/hr

This is a chrome browser extension that replaces every web images you encounter with photos of something specified by the user.
It uses the Pexels API to get images based on a “tag” which is the word given by the user.
It then recognizes every image on websites and replaces them.
Is this useful ? Absolutely not, but the racoon dog told me to cook this so here it is anyway.

koshivf

okay well now it works, you can just specify what you want in the Image Replacer extension box and click save, and it will replace everything with photos of said thing.

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koshivf

the chrome extensions now replaces every web images with new one sourced from the Pexels API, but for some reason they’re all images of question mark symbols. No idea why but I have to resolve that issue next

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koshivf

Shipped this project!

Hours: 10.09
Cookies: 🍪 152
Multiplier: 15.07 cookies/hr

I made a game about a pancake shooting more pancakes at mapple syrup and Régilait Caramel Beurre salé with falling ice creams. Look don’t ask question, I just wanted to learn python by making a little game but for whatever reason, everything I make in life ends up cursed af.
Anyway, this will probably be the best game you will ever play in the next 27 seconds so have fun :)

koshivf

GAME FINISHED - added some high quality audio for a better user experience. (play it, I dare you)

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koshivf

added a new type of enemy and a brand new feature: adjustable game difficulty.
you just have to click with your mouse and the number of enemy will increase
(totally not a bug I don’t know how to fix lol )

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koshivf

Okay I’m surprised but that’s tecnichly a working game (though it’s terrible but that ain’t gonna change so deal with it)

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koshivf

bro finally after 2 hours of reading my code again and again I finally understood I’m just stoopid and straight up illiterate. I don’t know if it’s treatable but I sure hope so because otherwise I’ll never finish this random side quest. Gosh idk how many words I need to write to get the yapper achievments but I’m just gonna spam stuff until I feel like it’s enough. So anyway here is a short section of the bible:

KJ21
O fear the Lord, ye His saints! For them that fear Him suffer no want.
ASV
Oh fear Jehovah, ye his saints; For there is no want to them that fear him.
AMP
O [reverently] fear the Lord, you His saints (believers, holy ones); For to those who fear Him there is no want.
AMPC
O fear the Lord, you His saints [revere and worship Him]! For there is no want to those who truly revere and worship Him with godly fear.
BRG
O fear the Lord, ye his saints: for there is no want to them that fear him.

That should do it…

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koshivf

added some projectiles and enhanced the visuals (now exceptional)

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Comments

Kubik
Kubik 2 months ago

dayum

koshivf

background + player movements

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koshivf

I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.

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