This is my first dev log for the game ‘17 Years Under’. It’s the 2nd ever game that I’m building in Godot. Thanks to all the votes on my previous game, I’ve started off by making a start menu (sprites are not final yet) and laying out the basic structure of the game. The game is a top down game and the player can move in 4 directions (2-D).
What’s Done:
Top-down movement: The player can move smoothly in all directions, with proper collisions.
Start menu: A simple start screen lets players begin the game and see basic controls.
Health and stamina bars: Player health and stamina are displayed clearly, with smooth updates when damaged or depleted. (I’ve yet to add any enemies, so the health bar is currently just for show. I’m also thinking about updating the positions of the health and stamina bar so please comment if you have any suggestions.)
Sap drops: Collectible sap items restore stamina and can even increase the player’s maximum stamina, encouraging exploration and strategic use.
Art assets and sprites: I spent time drawing new sprites and integrating them into the game. Some open-source assets are still being used as placeholders.
For the next devlog, I plan to:
Add enemies
Create more levels
Develop a direct ending
Improve and redraw sprites
The ~12 hours I spent researching and building the project were all about laying the foundation, and now the game has a solid base to expand on. I’m excited to start adding enemies, more levels, and an ending — and to make the game feel truly alive with polished visuals and gameplay.
Stay tuned for the next devlog!
P.S. Please comment any suggestions in the comment section. Criticisms are appreciated.