hi there!
this is my first devlog and i would like to give some context to this project before showing what i’ve done so far. So basically me and my friend were playing dragon city and we thought that the game was really fun… except for the parts where you need to wait days for things to happen or parts where you need to pay an absurd ammount of money to get a dragon! And now we had the idea to make our own game inspired on dragon city with enhancements and new things, but without the pay to win and lame stuff.
So the game will work in a turn based battles and an island to place and enhance your creatures with a progression that you can wait for things to happen for some time… or you can just play the game and make things happen quicker!
And here is what I’ve done so far: I’ve created a class for the creatures which includes some of their atributes and stats, and has a take damage that includes all of the types of the creatures and how the damage has advantage against each type (inspired in some dragon city elements and in real life flavors and textures). Also created a health bar with a label, where this class also controls these nodes that are assigned to the object. I’m working with classes this way, because later on this game will have some good ammount of creatures.
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