This week is LockIn week 3, and I’m going to be submitting this project for it. Here’s what I’ve done so far:
- Get rid of lunar client sucks message: Qendolin (the original author) added the message; he had a hard time debugging with lunar client when it caused a crash with the mod. I’ve gotten rid of it for now because Lunar seems to work fine right now.
- Use world time for cloud gen: Added a “Time Source” option to the options menu, with the default being World time. As shown in the attached video, this makes the clouds follow the world time and be affected by
/time setcommands. - Use world seed for cloud gen: The client doesn’t directly receive the world seed, but an obfuscated version of it is sent upon client login for use within the biome manager. I’m using the same seed to produce deterministic cloud patterns based on world seed (previously was hardcoded with seed 1337).
To do list for this week:
[x] get rid of lunar client sucks message
[x] use world time for cloud gen
- options: clock time, game time, renderer time
[x] use world seed to salt cloud gen
[] sodium extra integration
[] no clouds in desert
[] backport to older version
[] fill cloud void?
[] work with world height datapacks
Log in to leave a comment