I made the reproduction algorithm better. When it’s time to reproduce, the organisms with the most amount of flags captured for each team reproduce with occasional mutations. I also added an invincibility feature in which the organism does not detect collisions for the first half second after respawning.
I think all that’s left is to make the UI prettier and create graphics for the players. If I’m up to the challenge, I might further improve the combat and reproduction algorithm, because right now, I’m rewarding selfish organisms (organisms that only focus on capturing flags rather than defending or something). If I can find a way to encourage both selfish and selfless organisms, that will make this simulation 10 times better.
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