So, after two more hours of work, I’ve managed to do two different things. First of all was getting the window to resize and minimize without crashing the program or my entire operating system on the way! :D
Second thing, was making the geometry not be hard-coded to the vertex shader! :D
For now, it uses a really inefficient approach to vertex buffers, so the next step will be making it be much more efficient, and afterwards, getting some more interesting geometry inside of it. Keeping all of this clean and somewhat readable is becoming harder by the minute, I must admit. Hopefully I can keep it that way for a long way though…
For now, have a little triangular art from me, hope you like teehee :3c
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