Since the last devlog, I’ve turned the GameLoop class logic into a webserver using Redis to persist game state. It exposes the game state as a WebSocket (and an API). Additionally, I’ve finished the basic React frontend that will display the current ongoing game on a very minimal-looking Go board (see picture below). Next, I need to figure out the training logic. It would be cool to have distributed training somehow so anyone could spin up a docker container and help the agent learn faster.
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