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Fixed the crash happening if you set an unknown entity type & Removing the debug message after clicking done

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Shipped this project!

Hours: 13.5
Cookies: 🍪 139
Multiplier: 10.3 cookies/hr

I built a minecraft (fabric) mod that adds a new functional block - Sculk Eye, it emits redstone depending on amount of selected entities present in a selected radius, all config is done inside the blocks GUI. I learned a lot on how BlockEntities and GUIs are created in fabric. The most frustrating part was reading all of the minecraft code and try build my own GUI that doesn’t contain items

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Added a README in the github project explaining this mod, some examples, and how to build it locally

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Added a recipe for the block it self, and an icon for the mod, and also the sculk eye block is now mined faster with a hoe. Submitted it for review on modrinth!

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Added server sync with a custom packet! Also fixed radius parameter not being in the GUI

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Added the eye it self to the block. Created a working GUI for it with switching entity modes button, custom entity type, not yet synced with the server (GUI took me so much research)

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Added the Block itself, BlockEntity. All of the settings are stored in the BlockEntity. Added the texture (No eye yet). Added detection and redstone logic with multiple modes: PLAYER, MOB, CUSTOM.
Added following settings: entity mode, custom entity, radius.

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