The last Devlog was the visual-update-devlog™ And this Devlog is the Audio-update-devlog™. Basically followed Brackeys’ tutorial on how to make a audio system but this time actually understanding the code unlike other times and adding things i want like random pitch and volume. anyways while watching I found a glaring issue in Brackeys’ code not any problem but an optimization problem my worst enemy. the problem was that every time something had to play a sound it had to find the audio manager object between EVERY SINGLE OTHER OBJECT and tell it to play a sound which is really performance heavy so i fixed it by using static functions.
Here’s footage of me(blue) playing vs. my brother(red)
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