Activity

Angel M

Shipped this project!

Hours: 19.85
Cookies: 🍪 136
Multiplier: 6.85 cookies/hr

I built a farming game using godot that allows you to grow wheat and tomatoes by planting them as seeds watering them and waiting for a few days to pass. In order to speed that time up there is a built-in speeds that allow you to make in game speed much faster. For me it was challenging to implement the animation of the character because there was just so much different animation for the character. I am proud of the final product and how I was able to learn more about tilemaplayers and how they work so I can make games and levels easier and faster in the future.

Angel M

Originally from milkyway. A farming game I made based on a tutorial series.

Jan 2, 2026 1.15 hrs
Tilesets and player character Added tileset layers for background objects and land. I also added the player and its animation for walking, chopping, tilling, and watering.

Jan 3, 2026 1.23 hrs Player movement and idle state I made it so you can move the player by using either wasd or arrow keys. I also added code for clean transition between the two states.

Jan 3, 2026 1.92 hrs Creating tilemap for houses and a working door I made a tilemap for making houses on the land. I also added a door that will open when you get near it and closes when you go away from it.

Jan 3, 2026 1.59 hrs Chopping Trees I added to the level in order to implement choppable trees that drop a log collectable once hit enough times.

Jan 4, 2026 7h 7m 17s Added shaking when you hit trees and also added rocks that shake. Configured y-sorting. Added some chicken npcs that will randomly walk around in a area you personally make. Added more collectables such as eggs and milk. Added a collectables inventory that tracks how much items you have of each. Finally added a day and night cycle with options to speed up the day.

Apr 4, 2026 6h 4m 25s Created the crops for tomatoes and wheat. Made the hoe spawn tilled land that lets you add a plant that will grow according to the speed of day you have. Fix bug that made tomato seeds spawn a hoe. Added particles for watering can water and when crop reaches second to last stage of growth. Finish all main parts to farming and make sure everything worked correctly. In all the previous updates all the changes were in their own practice scenes because if you messed something up it would be significantly easier to find and fix that one scene rather than looking through all the pieces of the project to see if that was the problem. In this update I had to take all of those features from old updates to make an actual game that would allow you to farm. I made a single level with a large island with a house and chickens. I also made the chickens lay egg collectables randomly.

Apr 6, 2026 32m
Added collision to water tile so that player can’t go across it and has to stay on grass. Fix bug where day timer was the wrong value. Made chance for eggs to spawn much less so that they don’t fill your screen when on cheater speed.

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Angel M

Dec 31st
Originally from Milkyway, logging 0.63 hours. I followed the creating an FPS character guide in milkyway notion to create a basic design for a FPS game. In that time I created 4 platforms that you could jump from to reach the the red platform which doesn’t do anything yet.

April 4th
I added on to it by creating a double jump for the character player so you can have better control of your movement.

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Angel M

Making a game about a goblin on the run after stealing a bafg

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Comments

Angel M
Angel M 4 months ago

Using Godot I am planning to make an endless runner that stars a goblin who is being chased after stealing a bag of coins from other goblins. He needs to dodge obstacles that are in in his way to escape.