Activity

basil_squared

Workingh on main logic but mostly the json parser, ill have alot more work on this to do as I basically have to parse each individual piece of json provided to the program.

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basil_squared

I added more Jokers, and implemented some helper functions to assist me later on.

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basil_squared

I’ve taken to writing some more Jokers, and Ive been writing loc entries for more. I’ve still alot of work to do, but I’m making good headway so far.

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basil_squared

I added an entire new UI box for the sole purpose of containing flavor text!

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basil_squared

Most of the bones and blueprint now. Unlogged, but ive worked on some of the sprites. here’s what ive got so far.

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basil_squared

Been scratching my head at making player menus, ive got the thing built but im confused on how to get that to render on the actual client. I’ll keep going, and just figure it out, i s’pose.

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basil_squared

God knows how long in, I’ve been working on the document for what i want to accomplish for this mod and I’m working on block entities and recipe datagen, alot, and at once.

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basil_squared

Working on datagen for item recipes. Unfortunately, i do resources last and code first.

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basil_squared

Doing the boring part (configuring the project for Kotlin) before I’m allowed to do the fun part! I’m a bit more seasoned so maybe i get to have more fun making it. Should be interesting.

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basil_squared

Shipped this project!

Hours: 14.72
Cookies: 🍪 222
Multiplier: 15.07 cookies/hr

And it is OUT! I plan to rewrite this later with multiloader support so stay tuned, my sinister friends.. I learned alot about minecraft, and kotlin in general with this little bite sized project and I hope you guys enjoy using it as much as I enjoyed making it :)

basil_squared

ALL JUKEBOX DATA COMPLETE! All i have to do is make the sprites and then make some recipes and I think I’m done!

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basil_squared

Used datagen to finish up the json translation data, using functions to automatically run through a map to make the JSON table, substantially reducing the code I had to write

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basil_squared

Finally finished up a HUUUGE improvement to disc loading

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basil_squared

been mostly making little helpers and methods for things, made the lambda function to replace the values below, trying to see how clean I can make everything and how much I can optimize this for if I wanted to make a new song in the list or smtn

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basil_squared

Made some utility functions to help me out later down the line. Also, starting implementing more item IDs for the records! It’s going great and I’m making utility functions to help me out more later down the line.

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basil_squared

Added another song! And some more data generation stuff to make everything easier for me in the long run

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basil_squared

Sprited some more, ive also been changing the crap out of the gradle files to make versioning easier, also made the change to a loot pool to be able to find the discs in nether fortresses! :)

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basil_squared

Reworked my mod sound file to be awayyyyyyy wayyyyy cleaner!! this should make it easy down the line when i get to the real meat and potatoes of adding the stuff. also, sprited some.

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basil_squared

After. so much work. so much of wanting to pull my freaking hair out, I’ve finally gotten one whole disc working. The other should still be easy, but I also get to texture, and even maybe make recipes for my discs! also gotta fix the fact that they stack.

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Comments

One_Centavo
One_Centavo 2 months ago

Good Job!

basil_squared

After what seems like freaking forever, through a combination of mappings.dev and countless documentation reads, I can finally say that i am. getting somewhere! Huge weight off my chest, lol

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