Activity

korbinvanettedev

Shipped this project!

Hours: 9.63
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The itch glitch should be fixed! I do know that the graphics are low, the reason for this is I tried designing everything myself, and as a backend developer, I am not the best designer. I could have used pre-made models and I thought I would challenge myself.

korbinvanettedev

Progress: I have no idea what went wrong. I did fix some stuff with the boot in case that was the problem. I tried testing it more times, and it didn’t happen to me.

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korbinvanettedev

It was brought to my attention that there was an error on Itch that you could not run code for some users. I am trying to figure out a fix for this.

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korbinvanettedev

Shipped this project!

Hours: 23.85
Cookies: 🍪 329
Multiplier: 13.79 cookies/hr

This update was the movement bug someone found somehow, and I added a tutorial because people seemed to be confused. I also changed the order of the boats, so it doesn’t seem like the most expensive ship is the first one to buy.

korbinvanettedev

This tutorial has been the death of me, I keep trying new ways to implement it, and I can’t find a way that doesn’t bug the loading system. So, tomorrow we work.

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korbinvanettedev

Shipped this project!

Hours: 3.34
Cookies: 🍪 16
Multiplier: 4.92 cookies/hr

Alright, sidequest given by professor. oak. I wanted a Pokémon-like themed webos. I think it turned out really well for my first webos. There is a lot of cool stuff to it!

korbinvanettedev

I had to fix it, and I did. Not disappointed at all.

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korbinvanettedev

Well, here is my first attempt…

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korbinvanettedev

I added more functionality and some more design, including icons. I really need to work on my designing components, so this will be a long night of trying new things!

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korbinvanettedev

A lot of people requested a tutorial, so I started on it, but I did not complete it. It is a bit more difficult than I would like. I also fixed the third person to first person movement a lot.

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korbinvanettedev

I added the functionality of adding them to the screen. This was fairly simple to do I need to style it now.

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korbinvanettedev

I created the trainer card app thingy. This is where you can update your profile for more customization. :)

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korbinvanettedev

I believe that the first app works. It shows data like the profile and system app would do.

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korbinvanettedev

It kind of runs like an os I guess. Multi-window capability, and it runs nicely.

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korbinvanettedev

Woohooo, Side quest officially started. I thought this would be a good idea after my Pokémon tournament today. Not sure how much I’ll get done working on my other Sail Away project, but this is a fun little side quest.

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korbinvanettedev

Shipped this project!

Hours: 10.29
Cookies: 🍪 166
Multiplier: 16.13 cookies/hr

All of the errors that were brought up to me are now fixed! The game runs smoothly without any bugs! The shop had a bug where the time wouldn’t reset, so now everything works perfectly. The minimap had an issue for some people, which should be resolved. I tested it on 3 different devices, and it works.

korbinvanettedev

I fixed the shop bugs. Thank you to all who pointed out bugs. I am going to debug all of today, and start adding new stuff tomorrow. Next up, I will be fixing the landing bugs and the lag.

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korbinvanettedev

I finished working on the elo file, It now will update the elo based on rankings and matches

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I started finding data for this project and found a way to import it. Starting to separate data and nothing has an output yet.

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korbinvanettedev

Shipped this project!

Hours: 135.65
Cookies: 🍪 3615
Multiplier: 26.65 cookies/hr

Set Sail!

Welcome to Sail Away! Set sail across the open ocean and explore three unique islands where you can collect valuable resources like wood, iron, and cloth. Trade these materials for coins at island shops and use your earnings to unlock new ships, including a fearsome pirate galleon complete with cannons and black sails. The game features intuitive WASD controls for sailing, a real-time minimap with a compass rose to help you navigate, and an automatic save system that preserves your progress whenever you quit. You can continue your adventure anytime or start fresh with a new game.

This release includes multiple unlockable ships with different speeds and handling characteristics, a persistent economy where your coins and resources carry over between sessions, and a save code feature that lets you back up your progress. Simply explore the islands, gather resources, return to shops to trade, and work your way up from a humble sailor to the captain of a mighty fleet. Your journey across the high seas begins now!

korbinvanettedev

I spent a lot of time debugging the save system. This is the death of me. I am aiming not to use a database, and I am struggling to get the auto-save function to work.

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Instead of continue I decided the play will be ocntinue and a new game will start. Tomorrow I need to make a working save system. Wish me luck.

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Updates for tomorrow:
Debug movement on the ship
Debug new ship layout.
Make sure everything works
Fix the bug in the island scenes with the ship
Make sure save it.

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I created a save function… This was so hard to do without a database. I tried everything and I still need to fix it to make it better.

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I started working on the launcher, no Idea how to do it, so im trying to use my brain to figure it out.

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korbinvanettedev

I need to figure out a game name, but this is the base Menu. Yes, I had some bugs. I hated doing this, but I am happy with how it looks.

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korbinvanettedev

This is the last sneak peek for a while. I plan to work on the menu tomorrow. Hopefully I don’t run into any design flaws or bugs, but with the way this has been going, I most likely will have some to clear up.

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korbinvanettedev

Got some sneak peeks added. I want to make it very easy to update when new ones come out. First release (not ship) will be coming out very soon, so keep an eye out.

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korbinvanettedev

Oh my gosh, a day full of debugging, everything I wanted to work on did not. I am making so many new models for the game, you guys are going to love it. I have a new model hidden in here. This will be a model for the shops that will be spread around the islands. There will be many shops around for you to buy materials with the gold you collect. :)

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korbinvanettedev

I did not quite finish what I wanted to. I am trying to create a launcher for the game with automatic updates, in case you guys want to follow along. I am having trouble getting it to work with mac. More to come tomorrow, and hopefully it will be complete.

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korbinvanettedev

There are a few new easter eggs in the image. Super hard to find. I have school off tomorrow, so I am planning to hopefully finish up the first test. I will let some other people test it for bugs. Before Shipping, I want to add some shops around the maps. I also want to change some of the ship costs because I feel they are unnecessary. BBIGGG update coming out tomorrow.

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I followed countless tutorials and reworked much of the interface. I want this to be polished and easy to use. This now makes it simpler to navigate throughout the game. I am going to add a menu button when you press escape.

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korbinvanettedev

Updated some more scripts to run smoother, a lot of lag with the coin updater, will fix in the future. The ships now have data so available to buy. I need to fix the buy system and figure out good prices for ships. Ship design is still in progress, but we are halfway done there. So I’m really happy with what I got done today. :)

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korbinvanettedev

Started New Island Along with some movement fixes. Movement has been the death of me. I want it to do somehthing and it doesn’t just have to translate it into code. I feel as though I did it all wrong, but it works, so I can’t complain. At least it works for now.

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korbinvanettedev

I updated the coin-collecting system to gain coins not when moving, but when sailing. This brings balance between exploring and earning.

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korbinvanettedev

Shipped this project!

Hours: 2.21
Cookies: 🍪 23
Multiplier: 10.39 cookies/hr

This project is honestly really cool because it makes your hands the controller and turns your webcam into a real‑time interactive game. You can pinch to grab shapes, move them around, and even resize them, which feels super futuristic but is actually running right in your browser. It’s a great example of how computer vision can be fun and creative, not just technical, and it shows off how powerful MediaPipe is without needing any big setup. Overall, it’s a fun demo that makes people go “wait, that actually works?” the first time they try it.

korbinvanettedev

Started working on the Purchase ships… I got distracted from the building, and I wanted to code, so I started. It is far from complete, but I got the base done.

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korbinvanettedev

Created the first island! Collect wood and will be updated in the future when the whoel game works. I want a base on an island.

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Boat Movement, along with the camera follow function!

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Comments

akhil
akhil 2 months ago

Hey, I worked on something similar before. HMU if you want to brainstorm; I should still have the source code from that project if you need a reference

korbinvanettedev
korbinvanettedev 2 months ago

Awesome! If I have any questions, I will let you know. I’m trying to push myself to get better and learn more stuff :)

korbinvanettedev

This is the beginning! A simple video showing hands and each of the fingers. This is just the start, a lot will change.

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korbinvanettedev

Fixed more production bugs.

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korbinvanettedev

Shipped this project!

Hours: 20.43
Cookies: 🍪 262
Multiplier: 12.83 cookies/hr

I made a social media app for people who want to grow closer to Christ. This is a mission project I have been working on, and it uses Flask and MongoDB to run. This project has taught me a lot about how front-end development works. This is my first full stack projcet, so CSS was not my friend. It took forever and a lot of repetitiveness to get to where it is now. This is a mission project. All glory goes to God.

korbinvanettedev

WE FINISHED FIRST UPDATE LIVE

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So Close to first launch! Added more pages and functions to make it run simple and smoothly.

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korbinvanettedev

Added settings function allowing you to be able to change around!

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Started working on the profile page design.

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WOOOHOOOO FRONT END TIME. Got all of the logins completed, along with the verification for them!

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You can now use the Planner I developed to help me with what I need to do/Implementation. Simple TodoList GUI.

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Added some more security features to keep the site safe :). (Yes i fixed the spelling error on the main page as well)

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Started adding front-end functions.

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Added base website. More features tested back end.

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Comments

elite_punith
elite_punith 3 months ago

is the render take time to load when website in rest , how do you manage ..?

korbinvanettedev
korbinvanettedev 3 months ago

Yes, since I do not have much on the website yet, it will not be up for as long, therefore take longer to start. I am pushing a major update soon for you to be able to use and interact with the website. Since I am in the early stage of the project, I still have a lot to work out. Stay tuned for more updates :).

korbinvanettedev

This is the start to the planning of my social media app. Since it is a big project, I have been planning what I want to do with it, and this will help with my management of what I am doing. It may not seem relevant to the project, but a very useful tool for this.

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