Worked on improving the Q-learning backend, took a course and watched a ton of videos to enhance my understanding :)
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Worked on improving the Q-learning backend, took a course and watched a ton of videos to enhance my understanding :)
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worked on a lot this past week. made speed improvements, upgraded the p2p feature so theres almost no delay and feels seamless, and fixed a ton of bugs reported by other users/found while playtesting
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worked on a lot the past 2 weekends. revamped the security of the actual game so players cant just inspect element and change the game mechanics.
upgraded the sql queries to the supabase so its cleaner and faster.
did more work to the ai model to (hopefully) make it better. will need to test it against myself and other players though
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Finally fixed the backend ML model. Now I can A/B test and it learns on its own!
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Started finishing up the previous devlog of fixing the backend… almost there!
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Starting working on improving the backend security.. people can just inspect element to change some of the game logic which isn’t good. Should be fixed in a couple more sessions
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Needed to fix the firebase… still some issues
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Fixed a lot of the UX and started building the AI backend for recursive learning. More to come soon!
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Fixed a bunch of Ui and Ux bugs. Also made it much smoother and added a couple small cool features
fixed a couple bugs and made ui improvements
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q learning, multiplayer using firestore realtime, vercel deployment
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