in this week long devlog I have added alot of new content to the building system and improved on the enemy AI. I added a new screw item and a screw 3d model so now the building system has more variety with resources, I also created a loot spawner that randomly spawns rocks, food, screws, water and raspberry seeds at intervals so players have a random variety of things they can loot. I then added floor and wall buildables (both built and unbuilt versions) to the building mechanic along with a table blueprint that requires 8 screws to build and sync across multiplayer.
On top of that I implemented a growth system using a script so now the raspberry bush actually grows over time from a seed state to a full plant instead of just being a static object.
I also done some optimisation on the enemy AI side of things, I fixed the damage cooldown so zombies cant rapid fire damage you, added death tracking so dead enemies dont keep running around and causing issues, improved the look-at logic so enemies look at you when chasing and look towards their waypoint when wandering. I also prevented animation changes from happening over and over again every frame which was wasting performance, so the AI is alot more polished now.
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