working on the SKILL-CHECK!!
Created some art assets and got the skill-check system and generator repair systems are at a functional state. The skill check arrow is displayed using 200 (its a LOTT) fonts of the arrow at each different position, and there are 12 variations of the actual “skill-check” area in set positions, randomly chosen to be hit! We move the arrow by iterating over each one of the 200 fonts, and displaying each arrow at a random speed.
I also then animated the player model, giving us a placeholder animation for fixing the generator.
Of course, the player has to be able to also just get onto the generator somehow. I wanted there to be 4 positions, the front, back, left/right for the players to fix the generator from. So what we can do is just compare the distances of the player to the “seat” (which in reality is just a snowball for the player to be mounted to), and as long as they are on that seat, the progress bar at the top of their screen will update!
The skill check as seen in DBD has a 8% chance of appearing every tick of progress, and we can also add the bonus progress from the 1% you gain from hitting great skill checks. The position of where the great/good skill checks are hard coded manually (hated this lmao), and it has a little bit of leeway. I do wish to improve how it looks right now as the text shadow is messing up the skill-check font, but there is currently a bug with Paper’s “Minimessage” system which is not allowing me to update the shadows.
I would also love survivor or killer ideas in the comments, as I’m going to be creating some more unique characters and killers separate from the game.
See you guys next update!