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void

Shipped this project!

Hours: 6.45
Cookies: 🍪 58
Multiplier: 9.0 cookies/hr

I’m a hardcore physics nerd and yeah I wanted to build this (a fluid simulation engine emerging from statistical Newtonian laws for collisions) for quite a while now, to better understand the emergence of statistical mechanics.
It was more of a research experiment and I’m glad this was a success.

The hard part here was the collisions, which took a real long while to figure out. And one more thing that would have been a mess was state-management and memory, however I could avoid that because I had well defined classes, methods and functions from the start itself.

Besides that, creating and testing experiments was a fun thing in itself, and hope you’ll enjoy it too!

Best,
void

void

Finished the app’s first stable version (v3.14).

  • Now it supports media sharing (encrypted ofc)
  • Resolved connectivity issues
  • Added a theme switcher
  • Asked co-pilot to rename my variables, comment on my code, and format it LOL cause my could would be too messy to read otherwise.
  • Built the obfuscated APK, EXE and linux builds.

Best,
Void

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void

Ahhhh forgot to devlog and made the whole thing itself.
Either way, I got a few videos for you to enjoy from my tests, or try them out yourself.

Changelog

Sooo what i did was create and fix the collision engine and optimised it, and then I tried out a few experiments, and then i just got lost in playing with it.
The collision engine took some math on paper behind the scenes, and some wikipedia reading, but yeah I figured it out.

I created a few more experiments, tried high density experiments, and made the GUI interfacc and added logic to customize the code.

I’ve used OOP mixed with functional programming heavily in this project, cause im insane.

But yeah, ranting aside, feel free to write your own particle generators and explore new physics!
Do reach out to me if you made something cool with this.

Best,
Void

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void

Shipped this project!

Hours: 1.79
Cookies: 🍪 6
Multiplier: 3.6 cookies/hr

I’ve always wanted a communication protocol that doesn’t require personal information like phone numbers or emails, and is not cubersome to sign up. In finding a solution to that, I’ve built a sleek frictionless encrypted communication tunnel as a chat server, where one can both join and make rooms in seconds, without worrying about security.

void

Welll this was finished under one devlog (apparently does not count my time spent at firebase or terminal).
Heres the website done and dusted!
https://voidconsole.github.io/wormhole

Or if u wanna quickly try out a sample chatroom.

Features:

  • Sick theme switcher
  • End to End Encrypted texts and media
  • Media and file support
  • No sign in required, just username, and the room creds you wish to join.
  • Creating rooms is as easy as joining one
  • Messages cleared after admin terminates session
  • Username management at server level
  • Admin controls for regulation
  • Responsive for all devices
  • High storage limit
  • Unlimited users
  • Unlimited session time
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void

completely finished messaging and auth services,
added support for notifications and patched its very annoying bugs,
automated user registration in the server,
switched to sqlite3 in raspberry pi server,
enhanced UI and UX of the frontend,
enabled lazy loading and caching of messages.

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void

Created a https server on raspberry pi with encryption, and generated keys.
Also built the frontend of the messaging interface in flutter, and created the encryption algorithm.

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void

Wrote the parser and maxxed out its performance. Basically used hashmaps for character scan.
Also wrote the dispatcher for basic dispatching.

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void

I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.

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